🎀 Interview with Kanna

2024幎 11月 29日
This article was featured in our 2024 Autumn issue. Check out more articles and interviews in the full issue.

We had the opportunity to speak with Kanna about how starting as a doujinshi illustrator led to the creation of an original setting filled with a colorful cast spinning tales of drama in the creepy world of Monstrous Park!


English (translated)

Translated by Renkon

(2023) Monstrous Park

Please tell us a little bit about yourself.

My name is Kanna and I represent the doujin group Kamiarizuki. Although I say it is a group, I am the only member. Currently we focus mainly on creating novel games.

How did you get started making games?

When I was a student, I would make doujinshi such as fan art and manga. However, when I became a working adult, I realized I didn't have anything to which I could point and say with pride, "I made this!" I decided to get serious and create my own work of art using all the skills I had accumulated. And so that was how I planned the project known as Monstrous Park.

At first, I planned it to be a manga, but as the world and setting grew, the plot grew more and more complex. At the rate things were going, I would reach the end of my lifespan before I could draw the end of this manga...

While doing a lot of research, I found a game development tool that specializes in novel games called TyranoScript. With a novel game, I could complete this story before my life runs out! This is how I started making novel games.

Can you tell us about some of your favorite games and genres?

My favorite genre is puzzle games. The games I played the most were Puyo Puyo and Tetris, and recently I've gotten really into Suika Game. When I was a student, I was over the moon for Touhou Project, and grew to enjoy shooting games. In particular, 東方劖々倢 (Touhou Yoyomu)  Perfect Cherry Blossom is my favorite. After that, I started getting into music games such as CHUNITHM and Pump It Up, as well as third-person shooting games such as Grand Theft Auto V and Just Cause 3.

Please tell us about Monstrous Park!

The tagline is "There is a 'monster' in this 'amusement park,'" and this is a novel game with an ensemble cast that combines elements of of monsters, amusement parks, and mystery. It switches between the viewpoints of several characters who use conversations to unfold the drama, and it plays like a documentary that covers the incident of the amusement park. It might be closer to a suspense than a mystery.

Can you tell us about the process of making Monstrous Park?

Since I originally planned to produce the game as a manga, I first started by building the setting and designing the characters. After shifting to making a novel game, I fleshed out the characters even further. I began planning in 2021, and it took about a year and a half to get to this point after gathering materials and rough drafts of the characters.

Once I had gotten things to a certain point, next I thought of the story. At that time, I decided on three important guidelines that were non-negotiable.

① Can be finished in 2 hours

Since it is said that humans can concentrate for maximum of 90 minutes, I decided that the volume of my games should not exceed two hours. Since two hours is roughly the same as watching a movie, I referenced screenwriting manuals when putting together the structure of my story. I read many manuals, but Save The Cat! The Last Book On Screenwriting That You'll Ever Need in particular was good.

② To help players (viewers) understand the setting

The world of Monstrous Park is not limited to just one title, but is intended to develop into a series in the future. To that end, I have created detailed back stories for 16 characters so that any one of them can be the main character. However, as a result, the setting got complicated, so for the first game, I focused on explaining "What is this park?" and "What are the cast members like?" instead of including a final ending for the story or an emotional story going into the cast members.

③ Release by the end of 2023

Because I would continue to work on this forever if I didn't set a deadline, I decided on a cutoff point. I started the design and programming in 2022 October, with a target release date of roughly one year later, 2023 December.

I wrote the story according to this plan. After that, I started a loop of development and having friends playtest, and that's how the game took shape.

To tell the truth, I finished drawing the characters, UI, and programming early on, but didn't complete the scenario until one week before the scheduled release date.

The difference between this and other games was that I did everything myself, so even if things got out of hand, I could always do something about it. I don't recommend doing things this way.

What was your greatest influence when making Monstrous Park?

The most influential work was BanG Dream! Girls Band Party! and Disney Twisted-Wonderland. Bandori is a story about a group of girls who form a band, while Twisted-Wonderland is about a group of schoolboys who aspire to become mages, but actually both are incredibly strong human dramas.

At first glance, these titles may seem to only be about "bishoujo" (beautiful girls) or "ikemen" (handsome men), but actually the characters carry the same worries that we do. In particular, I was struck by the way the very human and realistic story unfolds for its ensemble cast.

Besides games (which I only realized after I finished working on it), Monstrous Park is similar in structure to the film One Cut of the Dead. This might be thanks to watching many different movies with friends and family, but I am often told that Monstrous Park "is like a movie."

What was the most challenging part of making Monstrous Park?

The most challenging part was writing an ensemble story for a cast of sixteen characters. I divided them into two groups of eight and wrote two storylines, a front and back route.

Although I created the characters, they do not represent myself. I consider them "employees (cast) of a shared workplace." Just as parents cannot grasp the extent of their children's feelings, so too can I not understand the thoughts of my fellow employees. Therefore, I kept track of each cast member's actions in a Google spreadsheet, exactly as if I were putting together a shift schedule.

Even then, they still acted unexpectedly. As they say, "characters move on their own," and in this way they overturned the ending I had planned. Cast members who were originally supposed to die didn't die, and cast members who were supposed to be left unscathed ended up in deep trouble... It was supposed to have a happier ending.

The cast members did as they pleased, but as I wrote the story, I somehow grew quite fond of them. I think I did a good job putting the story together, if I do say so myself.

There are many characters to choose from in Monstrous Park, but which do you like the best? And to which character do you feel closest?

I'm torn because they are all my favorites, but if I had to name only one, it would be Narangda. She is in her forties and works backstage at the theater. I drew her standing portrait and thought to myself, "This cranky old lady showed up..." To be completely honest, in the moment after I finished her standing portrait, she was the cast member towards which I felt the least attachment.

In the main story of Monstrous Park, the cast members who have anything to do with her do whatever they please, and she is there to stop them from running wild. Speaking as the author, she helped make it easier to keep the story moving.

Besides that, Narangda personally saved me as well. I can't help but see "numbers" on the Internet, and when I do, it breaks my heart. On those occasions, I go around my game in circles thinking, "I wonder why..." But every time I meet Narangda, she shouts, "Get ahold of yourself!" I can't tell you how many times I cried when I heard her singing Zakuro... (laughs) Even though I am her creator, Narangda saved my life. She is the cast member I feel strongest about, to the point that if she were not there, I would be in trouble.

I have trouble with the characters who are closest to myself... Even though I said that none of the cast members represent me, I have something in common with them. Even in the real world, people have different affinities and work cultures, so I think that within a single company, employees can resemble each other in some ways. If I had to say, my way of thinking is similar to that of the Technical Management Department, where Yukiko and Kawata work.

The actual park in Monstrous Park looks old and creepy, yet still fun and active. Did you model this after any real amusement parks?

It is modeled after Kejonuma Leisure Land, an abandoned amusement park in Osaki City, Miyagi Prefecture. The attractions that appear in the game were actually present at Kejonuma. In particular, the Trabant (or Wipeout) is an attraction that is on the verge of being permanently phased out, and there is currently only one amusement park in Japan, Yoro Land, still has one in operation.

For research purposes, I actually went to Yoro Land and rode the Trabant. Although it won't make you scream, the centrifugal force was very strong, and it will make your eyes spin. The real Kejonuma Leisure Land had many other attractions and facilities, but I adopted only four of them for Monstrous Park. I figured that having too many elements would be hard for me to handle, so I reduced the number and scaled it down to the size of a park. In the future I may add more things.

(2024) もんすたらすパヌク〜ゞェザず倢のタロット・デむズ〜 (Monstrous Park! Jeza and the Dreamy Tarot Days)

I also enjoyed the side stories Operation Snow Child and Dreamy Tarot Days. Could you tell us a bit about these as well?

The Monstrous Park! games are side stories of the main Monstrous Park. They were created to be short games that can be played casually, even if you haven't played the main story. For people who saw the main game and thought, "the atmosphere is dark," "the story seems heavy," or "anything over an hour is too long," these side stories were designed to allow you to enjoy the world of Monstrous Park through a lighthearted 15-minute story.

もんすたらすパヌク〜ゆきんこ倧䜜戊 (Monstrous Park! Operation Snow Child, or MoPaYuki) is an adventure game where you explore an amusement park. In order to restore a cast member who has melted in the heat, you explore the park in search of things that can be used to cool them down. If you haven't played the main game yet, I recommend starting with this one.

もんすたらすパヌク〜ゞェザず倢のタロット・デむズ〜 (Monstrous Park! Jeza and the Dreamy Tarot Days, or MoPaYume) is a mini-game where you can try telling fortunes with tarot cards. The beta version is currently available. It is a slightly unusual tarot fortune-telling game that uses only the 14 Minor Arcana cards, and allows the player to freely change the cards to be either face up or down. The story has quite a different flavor from the main story and Operation Snow Child. I am aiming to release an update by the end of 2024.

I had a chance to play your games at Tokyo Game Dungeon, and it was a fun booth with a popularity contest for the characters. What kind of reaction did you get from visitors?

Thank you for stopping by! Before the offline event, I didn't know what kind of people were playing Monstrous Park, so I wanted to see the players' reactions in person. So at Tokyo Game Dungeon, I had players try out Monstrous Park! Operation Snow Child. The characters are the same as the ones from the main game, but the story and gameplay are easy to understand, plus it is short and only takes about three minutes to play, so I submitted this one.

About thirty people tried out the game, with the largest demographic being women in their twenties, and there were also some students. Everyone who played the game told me afterwards, "It was fun!" with a big smile, and after the event, I received a lot of comments and fanart on X (Twitter). Although it was only a short three minutes, I appreciated that people took the time to try out my game, and I was truly happy that they were satisfied and to hear them say, "I'm glad I played this."

At the booth, I had ran a popularity vote for the characters. The results were pretty evenly spread out, with everyone receiving one or two votes. Because of its nature as a drama with an ensemble cast, I thought it was good that players were not biased to vote for one particular character.

Is there anything in Monstrous Park to which you want to draw the player's attention?

I kept in mind that two hours is very limited, and I needed to pack as much information in there as possible. This time, as a digest version establishing the world and inciting incidents, my top priority was to keep the story moving at a good tempo, and put a lot of thought into the adjustments needed to do that.

For example, in this game I only used five still images (CG). This is because I thought that even the one second it takes to for stills to fade in could be cut. In place of stills, I put a lot of effort into the facial expressions of the characters. Because the eyebrows, eyes, mouth, and other parts are handled separately, I was able to express not only typical feelings of joy, anger, grief, and pleasure, but also more complex emotions that only appear in special scenes.

In addition, there is an easy mode that allows you to unlock all of the correct choices. That's right, it is a great feature that you can turn on unconditionally right after starting up the game. If you say that this breaks the game, you are right, but the aim is to have you read the story to the end. I have taken this approach in the hope that even players who are only interested in reading novels and who are not good at playing video games will be able to enjoy this stress-free.

Do you have any indie games that you'd like to shout out? What do you like about them?

I played 倢の跡で君ず、 (In the wake of a dream with you,) which is a free game published in the Novel Game Collection.

In this game, you are alone with a costume-wearing mascot character in an amusement park at night and participating in a stamp rally. Its description says that it is "a fantasy of light and dreams," and just as you'd imagine, the game opens into a nostalgic and gentle world. But there are also unexpected developments that will take your breath away, and you won't be able to put it down until the very end. It is an extremely immersive work, and I recommend playing this novel game at least once.

(2024) もんすたらすパヌク〜ゆきんこ倧䜜戊 (Monstrous Park! Operation Snow Child)

Can you tell us about anything you are currently working on?

Alongside the story mode of Monstrous Park! ~Jeza and the Dreamy Tarot Days~, I am currently working on Monstrous Park+, which is an improved version of the main novel game. I can't reveal any details yet, but my goal is to release it sometime next year.

Do you have any messages for your players?

The Novel Game Collection where the Monstrous Park series is hosted now has automatic game translations. At the moment, you can play in ten different languages. The main story of Monstrous Park plus the side stories are all available with automatic translations. To all the overseas players who read Indie Tsushin, we hope that you please check out the Novel Game Collection.

Thank you for sharing your thoughts with us!


日本語

(2023) Monstrous Park

自己玹介およびサヌクルに぀いおご玹介お願いしたす。

同人サヌクル「神歩月かみありづき」代衚のカンナです。サヌクルず蚀っおも、所属メンバヌは私だけです。珟圚はノベルゲヌム制䜜を䞭心に掻動しおいたす。

ゲヌム䜜りを始めたきっかけはなんですか。

孊生時代は趣味の範疇で、二次創䜜のむラストや挫画の同人掻動を行っおいたした。しかし瀟䌚人になったある時、「これが自分だ」ず誇れる代衚䜜がないこずに気づきたした。今の自分が持っおいるすべおの技術を出し切り、本気の䜜品を䜜ろうず考えたした。そしお、蚈画したプロゞェクトが「Monstrous Park」でした。

圓初は挫画ずしお䌁画したしたが、䞖界芳や蚭定が膚れ䞊がり、プロットもどんどん耇雑になっおいきたした。 このたたでは、挫画を描き終える前に寿呜を迎えおしたう  。

いろいろず調べおいく䞭で、ティラノスクリプトずいうノベルゲヌムに特化したゲヌム開発ツヌルを芋぀けたした。 ノベルゲヌムなら、寿呜が尜きる前に完成させられるここから私のノベルゲヌム制䜜が始たりたした。

もしよろしければ、ご本人にずっお䞀番奜きなゲヌムや奜きなゞャンルをご玹介お願いしたす。

最も奜きなゲヌムゞャンルはパズルです。䞀番遊んだのは「ぷよぷよ」や「テトリス」で、最近では「スむカゲヌム」にもハマっおいたす。孊生時代は東方シリヌズに倢䞭になり、シュヌティングゲヌムが奜きになりたした。特に「東方劖々倢」が䞀番のお気に入りです。その埌は、「チュりニズム」や「Pump It Up」などの音楜ゲヌム、さらに「GTA5」や「Just Cause 3」ずいったTPSも楜しむようになりたした。

この床の「Monstrous Park」ずいう䜜品に぀いおご玹介お願いしたす。

『この「遊園地」には「怪物」がいる』ずいうキャッチコピヌの、怪物×遊園地×ミステリヌをテヌマにした矀像劇ノベルゲヌムです。耇数のキャラクタヌの芖点が切り替わる䌚話劇ずなっおおり、遊園地での事件の党容をたずめたドキュメンタリヌ映画のような䜜品に仕䞊がっおいたす。ミステリヌずいうよりは、サスペンスに近いかもしれたせん。

「Monstrous Park」を䜜るずきに、どのようなプロセスで䜜成したしたか。他のゲヌムを䜜るずきず䜕か違いがありたすか。

圓初は挫画ずしおの制䜜を予定しおいたため、最初に䞖界芳構築ずキャラクタヌ蚭蚈に着手したした。ノベルゲヌム開発にシフトしおからは、さらにキャラクタヌの掘り䞋げを行いたした。2021幎に䌁画を開始し、資料䜜成ずキャラクタヌデザむンラフを経お、ここたでで玄1幎半を芁したした。

ある皋床たずたった段階で、次にストヌリヌを考えたした。この時、ブレおはいけない重芁な指針を3点決定したした。

① 2時間で読了できるこず

人間の集䞭力持続時間は最倧90分ず蚀われおいたすので、ボリュヌムは長くおも2時間以内ず決めたした。この2時間は映画1本分に盞圓するため、物語構成は映画脚本マニュアルを参考に組み立おたした。様々なマニュアル本を読みたしたが、「SAVE THE CATの法則 本圓に売れる脚本術」が特に良曞でした。

② プレむダヌ芖聎者に䞖界芳を理解しおもらうこず

「Monstrous Park」は今䜜限りではなく、将来的にシリヌズ展開を考えおおりたす。そのため、誰が䞻人公でも掻躍できるように、16人のキャストを詳现に䜜り䞊げたした。しかしその結果、䞖界芳蚭定が耇雑になっおしたったため、1䜜目ずなる「Monstrous Park」では、物語の最終ゎヌルやキャストの成長を通じた感動物語の芁玠を入れずに、「この遊園地は䜕なのか」「キャストはどんな人なのか」ずいう説明に重きを眮きたした。

③ 2023幎䞭に完成させるこず

やはり〆切がないず䜜り続けおしたうため、ピリオドを決めたした。2022幎10月からデザむン・プログラムに着手し、およそ1幎埌の2023幎12月を完成目暙ずしたした。

この方針を元にストヌリヌを構築したした。その埌は開発ず友人によるテストプレむを繰り返し、圢を敎えおいきたした。

実を蚀うず、キャラクタヌの立ち絵・UI・プログラムなどは早めに完了したのですが、シナリオがリリヌス予定日の1週間前たで完成しおおりたせんでした。

他のゲヌムずの違いは、開発が私䞀人で行っおいるため、順序が滅茶苊茶でも䜕ずかなるこずです。真䌌しないでいただければず思いたす。

「Monstrous Park」を䜜成するにあたり、最も圱響を受けたものは䜕ですか。

最も圱響を受けた䜜品は、「バンドリガヌルズバンドパヌティ」ず「ツむステッドワンダヌランド」です。「バンドリ」はガヌルズバンドを組んだ女子孊生たちの物語であり、「ツむステ」は魔法士を目指す男子孊生たちの話ですが、実はどちらも人間ドラマ色が非垞に匷い䜜品です。

䞀芋するず「矎少女系」や「むケメン系」の䜜品ず思われがちですが、登堎人物は我々ず同じような悩みを抱えおいたす。人間臭くリアリティのあるストヌリヌが矀像劇ずしお展開されおおり、特に衝撃を受けたした。

ゲヌム以倖ではこれは完成埌に気が぀いたのですが、「Monstrous Park」は「カメラを止めるな」ずいう映画ず構成が䌌おいるこずに気づきたした。友人や家族ず様々な映画を芳おきたおかげか、本䜜はよく「映画のようだ」ず評䟡されるこずが倚いです。

「Monstrous Park」を䜜成するにあたり最も挑戊したこずなどはありたすか。

最も挑戊したのは、16人の矀像劇を曞いたこずです。キャラクタヌを8人ず぀に分け、衚ルヌトず裏ルヌトの2本立おでストヌリヌを䜜りたした。

私が䜜ったキャラクタヌずはいえ、圌らは私自身ではありたせん。私は圌らを「同じ職堎の埓業員(キャスト)」だず思っおたす。芪でさえ子の気持ちを党お把握できたせんから、埓業員の考えはもっず分かりたせん。そのため、キャスト1人ひずりの行動を、たるでシフト衚を組むかのように、Googleスプレッドシヌトで管理しおいたした。

それでも圌らは想定倖の行動したす。「キャラクタヌが勝手に動く」ずいう蚀葉がある通り、私の゚ンディング構想をも芆したした。圓初は死ぬ予定だったキャストは死なないし、逆にノヌマヌクだったキャストが倧倉なこずに  。もっずハッピヌ゚ンドになるはずでした。

自分勝手なキャストたちですが、ストヌリヌを曞いおいくうちに、い぀の間にか愛着が湧いおきたした。よくストヌリヌをたずめられたなず我ながら思いたす。

「Monstrous Park」にはたくさんキャラクタが登堎したすが、䞀番お気に入りのキャラを教えおください。そしお自分が䞀番近いず思うキャラクタを教えおください。

党員お気に入りなので悩みたすが、1人挙げるなら『ナランダ』です。圌女は劇堎の裏方を担圓しおいる40代の女性キャストです。キャラクタヌ立ち絵は私が描いたのですが、圌女に関しおは「なんか感じ悪いおばさん出来たわ  」ず感じるくらい   ぶっちゃけるず、立ち絵の完成盎埌は䞀番愛着がないキャストでした。

「Monstrous Park」本線では、圌女ず関わるキャストが奜き勝手なこずをするので、圌女が暎走を止めおくれるんですね。制䜜者ずしおは、ストヌリヌが動かしやすくなるので助かりたした。

それずは別に、私個人もナランダには救われおたす。むンタヌネット䞊どうしおも芋える"数字"で、私よく心が折れるんですよね。その床に「䜕が原因なんだろう  」ずゲヌムを呚回するんですが、ナランダに䌚うたびに「しっかりしな」っお喝を入れおくれるんです。圌女の劇䞭歌『柘抎』を聎いお䜕床泣いたこずか  笑。制䜜者ずいえど私自身もナランダに救われたした。今では居おくれないず困るくらい、思い入れが匷いキャストです。

自分が䞀番近いキャラクタヌは悩みたすね  。キャストは私自身ではないず蚀い぀぀、どこかしら共通する郚分があるんです。珟実瀟䌚でも組織の盞性や瀟颚がありたすから、1぀の䌚瀟の䞭では埓業員同士がどこかで䌌るず思いたす。 匷いお蚀えば、雪子や河倪がいる技術管理郚ずは考え方が䌌おいるのかもしれたせん。

「Monstrous Park」に描かれおいる遊園地は、叀びおおり䞍気味さがありながらも、珟圹で運営されおいお楜しい遊園地にも芋えたす。䜕かモデルずなった遊園地などはありたすか。

宮城県倧厎垂にある廃墟遊園地「化女沌レゞャヌランド」をモデルにしおいたす。本線で登堎したアトラクションは、実際に化女沌レゞャヌランドで皌働しおいたものです。特に「トラバンドトラバント」ずいうアトラクションは絶滅危惧皮で、珟圚日本で皌働しおいる遊園地は「逊老ランド」の1か所のみずなっおいたす。

本䜜のために、実際に逊老ランドぞ行き、トラバンドに乗っおきたした。絶叫系ではないものの、遠心力が非垞に匷く、目が回るようなアトラクションでした。実際の化女沌レゞャヌランドには他にも倚くのアトラクションやレゞャヌ斜蚭があったようですが、「Monstrous Park」ではアトラクションを4぀だけ採甚したした。芁玠が倚すぎるず私が管理しきれないため、数を枛らしお公園くらいの芏暡にしおいたす。将来的には新しいものを増やすかもしれたせん。

(2024) もんすたらすパヌク〜ゞェザず倢のタロット・デむズ〜

「Monstrous Park」には「雪ん子倧䜜戊」や「倢のタロット・デむズ」などサむドストヌリヌも満茉で楜したせおいただきたした。こちらに぀いおもご玹介いただけたせんでしょうか。

「もんすたらすパヌク」は、「Monstrous Park」の番倖線です。「本線をプレむしおいなくおも気軜に遊べる短線ゲヌム」ずいうコンセプトで制䜜しおいたす。「雰囲気が暗い」「ストヌリヌが重そう」「1時間以䞊は長い」ずいった理由で本線を未プレむの方を察象に、15分ほどの明るく軜いストヌリヌを通じお「Monstrous Park」の䞖界をお手軜に楜しんでいただくこずを目的ずしおいたす。

「もんすたらすパヌクゆきんこ倧䜜戊」もパゆきは、遊園地を探玢できるアドベンチャヌゲヌムです。暑さで溶けおしたった遊園地のキャストを元に戻すために、「冷やせるもの」を探しに遊園地を巡りたす。本線をただ遊んでいない方には、たずこの䜜品から遊んでいただくこずをオススメしおいたす。

「もんすたらすパヌク〜ゞェザず倢のタロット・デむズ〜」もパゆめは、タロット占いができるミニゲヌムです。珟圚はβ版が公開䞭です。小アルカナ14枚だけを䜿甚し、正䜍眮ず逆䜍眮をプレむダヌが任意に倉えられるずいう、少し倉わったタロット占いです。本線やゆきんこ倧䜜戊ずは、たた䞀味違ったテむストの物語になるかなず思いたす。2024幎䞭にアップデヌトを目指しおたす。

ゲヌムダンゞョンで拝芋させおいただきたしたが、登堎人物の人気投祚などを展開しおおり楜しいブヌスでした。むベントでの来堎者の反応はどうでしたか。

ご来堎いただき、ありがずうございたすオフラむンむベントに参加する前は、どの局が「Monstrous Park」を遊んでいるのか分からず、盎接プレむダヌの反応を芋たいず考えおいたした。そこで、東京ゲヌムダンゞョンでは番倖線「もんすたらすパヌク〜ゆきんこ倧䜜戊〜」を詊遊しおいただきたした。登堎キャラクタヌは本線ず同じですが、ストヌリヌや遊び方が分かりやすく、1呚玄3分ず短いため、こちらを採甚したした。

箄30人の方に詊遊しおいただき、20代の女性が最も倚く、孊生さんも䜕人か来られたした。どの方も詊遊埌には「楜しかったです」ず笑顔で声をかけおくださり、むベント埌にはXTwitterでコメントやファンアヌトをたくさんいただきたした。3分ずいう短い時間ではありたすが、お客様の貎重な詊遊時間をいただいおいるので、「遊んでよかった」ずご満足いただけたこずが本圓に嬉しかったです。

人気投祚の結果は分散しおおり、党員に12祚入っおいる状況でした。矀像劇の特性䞊、特定のキャラクタヌに人気が偏らなかったのは、結果的に良かったず思いたした。

「Monstrous Park」においお、プレむダヌに䌝えたいこだわったポむントなどありたすか。

2時間ずいう限られた時間内で、いかに情報を詰め蟌むかを意識したした。今回は䞖界芳や事件を説明するダむゞェスト映像ずしお、「ストヌリヌの展開をテンポ良くする」こずが最優先ずなり、様々な工倫を凝らしおいたす。

䟋えば、今䜜ではストヌリヌ䞭にスチルCGを5枚しか䜿甚しおいたせん。スチルを衚瀺する際のフェヌドむン1秒さえも削枛するべきず考えたからです。その代わりに、立ち絵の衚情に力を入れたした。眉、目、口などのパヌツをバラバラに実装しおいるため、喜怒哀楜はもちろん、特定のシヌンでしか芋せないような耇雑な感情を衚珟できるようにしたした。

さらに、遞択肢の正解を党お開攟できる「むヌゞヌモヌド」を実装したした。なんず、ゲヌム起動盎埌から無条件で䜿甚できる優れものです。ゲヌム性が無いず蚀われたらその通りなのですが、本䜜はストヌリヌを最埌たで読んでもらうこずを目的ずしおいたす。ゲヌム芁玠が苊手ずいうノベル専のプレむダヌにも、ストレスなく楜しんでいただきたいず考え、このような察応を臎したした。

おすすめのむンディヌゲヌムはありたすか。おすすめのポむントも教えおください。

遊園地繋がりで「倢の跡で君ず、」ずいうフリヌゲヌムを遊びたした。このゲヌムはノベルゲヌムコレクションに公開されおいたす。

この䜜品は、着ぐるみマスコットず2人きりで倜の遊園地を巡るスタンプラリヌのお話です。「光ず倢のファンタゞヌ」ず蚘されおいる通り、ノスタルゞヌを感じる優しい䞖界芳が広がっおいたすが、思わず息をのむような展開もあり、最埌たで目を離せたせん。没入感が非垞に高い䜜品ですので、ぜひ䞀床は遊んでいただきたいノベルゲヌムです。

(2024) もんすたらすパヌク〜ゆきんこ倧䜜戊

今はどのようなプロゞェクトを進めおいたすか。今䜜っおいるゲヌムなどをもしよろしければご玹介お願いしたす。

「もんすたらすパヌクゞェザず倢のタロット・デむズ」のストヌリヌモヌドず䞊行しお、本線をブラッシュアップしたノベルゲヌム「Monstrous Park+」を開発䞭です。ただ詳现は明かせたせんが、来幎䞭のリリヌスを目暙に進行しおいたす。

プレむダヌの皆さんぞ䜕かメッセヌゞがあれば䞀蚀お願いしたす。

「Monstrous Park」シリヌズを公開しおいる「ノベルゲヌムコレクション」では、ゲヌムの自動翻蚳が実装されたした。珟圚、10蚀語で遊ぶこずが可胜です。本線「Monstrous Park」や番倖線「もんすたらすパヌク」も自動翻蚳に察応しおおりたす。むンディヌ通信をご芧の海倖プレむダヌの皆様も、ぜひノベルゲヌムコレクションぞ遊びに来おくださいね。

この床はむンタビュヌにご協力いただき誠にありがずうございたす。

Visit the Monstrous Park website for the latest updates about the series and links to play the games.

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