ð€ Interview with Kanna
2024幎 11æ 29æ¥We had the opportunity to speak with Kanna about how starting as a doujinshi illustrator led to the creation of an original setting filled with a colorful cast spinning tales of drama in the creepy world of Monstrous Park!
English (translated)
Translated by Renkon
(2023) Monstrous Park
Please tell us a little bit about yourself.
#My name is Kanna and I represent the doujin group Kamiarizuki. Although I say it is a group, I am the only member. Currently we focus mainly on creating novel games.
How did you get started making games?
#When I was a student, I would make doujinshi such as fan art and manga. However, when I became a working adult, I realized I didn't have anything to which I could point and say with pride, "I made this!" I decided to get serious and create my own work of art using all the skills I had accumulated. And so that was how I planned the project known as Monstrous Park.
At first, I planned it to be a manga, but as the world and setting grew, the plot grew more and more complex. At the rate things were going, I would reach the end of my lifespan before I could draw the end of this manga...
While doing a lot of research, I found a game development tool that specializes in novel games called TyranoScript. With a novel game, I could complete this story before my life runs out! This is how I started making novel games.
Can you tell us about some of your favorite games and genres?
#My favorite genre is puzzle games. The games I played the most were Puyo Puyo and Tetris, and recently I've gotten really into Suika Game. When I was a student, I was over the moon for Touhou Project, and grew to enjoy shooting games. In particular, æ±æ¹åŠã 倢 (Touhou Yoyomu) ïœ Perfect Cherry Blossom is my favorite. After that, I started getting into music games such as CHUNITHM and Pump It Up, as well as third-person shooting games such as Grand Theft Auto V and Just Cause 3.
Please tell us about Monstrous Park!
#The tagline is "There is a 'monster' in this 'amusement park,'" and this is a novel game with an ensemble cast that combines elements of of monsters, amusement parks, and mystery. It switches between the viewpoints of several characters who use conversations to unfold the drama, and it plays like a documentary that covers the incident of the amusement park. It might be closer to a suspense than a mystery.
Can you tell us about the process of making Monstrous Park?
#Since I originally planned to produce the game as a manga, I first started by building the setting and designing the characters. After shifting to making a novel game, I fleshed out the characters even further. I began planning in 2021, and it took about a year and a half to get to this point after gathering materials and rough drafts of the characters.
Once I had gotten things to a certain point, next I thought of the story. At that time, I decided on three important guidelines that were non-negotiable.
â Can be finished in 2 hours
Since it is said that humans can concentrate for maximum of 90 minutes, I decided that the volume of my games should not exceed two hours. Since two hours is roughly the same as watching a movie, I referenced screenwriting manuals when putting together the structure of my story. I read many manuals, but Save The Cat! The Last Book On Screenwriting That You'll Ever Need in particular was good.
â¡ To help players (viewers) understand the setting
The world of Monstrous Park is not limited to just one title, but is intended to develop into a series in the future. To that end, I have created detailed back stories for 16 characters so that any one of them can be the main character. However, as a result, the setting got complicated, so for the first game, I focused on explaining "What is this park?" and "What are the cast members like?" instead of including a final ending for the story or an emotional story going into the cast members.
⢠Release by the end of 2023
Because I would continue to work on this forever if I didn't set a deadline, I decided on a cutoff point. I started the design and programming in 2022 October, with a target release date of roughly one year later, 2023 December.
I wrote the story according to this plan. After that, I started a loop of development and having friends playtest, and that's how the game took shape.
To tell the truth, I finished drawing the characters, UI, and programming early on, but didn't complete the scenario until one week before the scheduled release date.
The difference between this and other games was that I did everything myself, so even if things got out of hand, I could always do something about it. I don't recommend doing things this way.
What was your greatest influence when making Monstrous Park?
#The most influential work was BanG Dream! Girls Band Party! and Disney Twisted-Wonderland. Bandori is a story about a group of girls who form a band, while Twisted-Wonderland is about a group of schoolboys who aspire to become mages, but actually both are incredibly strong human dramas.
At first glance, these titles may seem to only be about "bishoujo" (beautiful girls) or "ikemen" (handsome men), but actually the characters carry the same worries that we do. In particular, I was struck by the way the very human and realistic story unfolds for its ensemble cast.
Besides games (which I only realized after I finished working on it), Monstrous Park is similar in structure to the film One Cut of the Dead. This might be thanks to watching many different movies with friends and family, but I am often told that Monstrous Park "is like a movie."
What was the most challenging part of making Monstrous Park?
#The most challenging part was writing an ensemble story for a cast of sixteen characters. I divided them into two groups of eight and wrote two storylines, a front and back route.
Although I created the characters, they do not represent myself. I consider them "employees (cast) of a shared workplace." Just as parents cannot grasp the extent of their children's feelings, so too can I not understand the thoughts of my fellow employees. Therefore, I kept track of each cast member's actions in a Google spreadsheet, exactly as if I were putting together a shift schedule.
Even then, they still acted unexpectedly. As they say, "characters move on their own," and in this way they overturned the ending I had planned. Cast members who were originally supposed to die didn't die, and cast members who were supposed to be left unscathed ended up in deep trouble... It was supposed to have a happier ending.
The cast members did as they pleased, but as I wrote the story, I somehow grew quite fond of them. I think I did a good job putting the story together, if I do say so myself.
There are many characters to choose from in Monstrous Park, but which do you like the best? And to which character do you feel closest?
#I'm torn because they are all my favorites, but if I had to name only one, it would be Narangda. She is in her forties and works backstage at the theater. I drew her standing portrait and thought to myself, "This cranky old lady showed up..." To be completely honest, in the moment after I finished her standing portrait, she was the cast member towards which I felt the least attachment.
In the main story of Monstrous Park, the cast members who have anything to do with her do whatever they please, and she is there to stop them from running wild. Speaking as the author, she helped make it easier to keep the story moving.
Besides that, Narangda personally saved me as well. I can't help but see "numbers" on the Internet, and when I do, it breaks my heart. On those occasions, I go around my game in circles thinking, "I wonder why..." But every time I meet Narangda, she shouts, "Get ahold of yourself!" I can't tell you how many times I cried when I heard her singing Zakuro... (laughs) Even though I am her creator, Narangda saved my life. She is the cast member I feel strongest about, to the point that if she were not there, I would be in trouble.
I have trouble with the characters who are closest to myself... Even though I said that none of the cast members represent me, I have something in common with them. Even in the real world, people have different affinities and work cultures, so I think that within a single company, employees can resemble each other in some ways. If I had to say, my way of thinking is similar to that of the Technical Management Department, where Yukiko and Kawata work.
The actual park in Monstrous Park looks old and creepy, yet still fun and active. Did you model this after any real amusement parks?
#It is modeled after Kejonuma Leisure Land, an abandoned amusement park in Osaki City, Miyagi Prefecture. The attractions that appear in the game were actually present at Kejonuma. In particular, the Trabant (or Wipeout) is an attraction that is on the verge of being permanently phased out, and there is currently only one amusement park in Japan, Yoro Land, still has one in operation.
For research purposes, I actually went to Yoro Land and rode the Trabant. Although it won't make you scream, the centrifugal force was very strong, and it will make your eyes spin. The real Kejonuma Leisure Land had many other attractions and facilities, but I adopted only four of them for Monstrous Park. I figured that having too many elements would be hard for me to handle, so I reduced the number and scaled it down to the size of a park. In the future I may add more things.
(2024) ããããããããŒã¯ïŒããžã§ã¶ãšå€¢ã®ã¿ãããã»ãã€ãºã (Monstrous Park! Jeza and the Dreamy Tarot Days)
I also enjoyed the side stories Operation Snow Child and Dreamy Tarot Days. Could you tell us a bit about these as well?
#The Monstrous Park! games are side stories of the main Monstrous Park. They were created to be short games that can be played casually, even if you haven't played the main story. For people who saw the main game and thought, "the atmosphere is dark," "the story seems heavy," or "anything over an hour is too long," these side stories were designed to allow you to enjoy the world of Monstrous Park through a lighthearted 15-minute story.
ããããããããŒã¯ïŒãããããå€§äœæŠïœ (Monstrous Park! Operation Snow Child, or MoPaYuki) is an adventure game where you explore an amusement park. In order to restore a cast member who has melted in the heat, you explore the park in search of things that can be used to cool them down. If you haven't played the main game yet, I recommend starting with this one.
ããããããããŒã¯ïŒããžã§ã¶ãšå€¢ã®ã¿ãããã»ãã€ãºã (Monstrous Park! Jeza and the Dreamy Tarot Days, or MoPaYume) is a mini-game where you can try telling fortunes with tarot cards. The beta version is currently available. It is a slightly unusual tarot fortune-telling game that uses only the 14 Minor Arcana cards, and allows the player to freely change the cards to be either face up or down. The story has quite a different flavor from the main story and Operation Snow Child. I am aiming to release an update by the end of 2024.
I had a chance to play your games at Tokyo Game Dungeon, and it was a fun booth with a popularity contest for the characters. What kind of reaction did you get from visitors?
#Thank you for stopping by! Before the offline event, I didn't know what kind of people were playing Monstrous Park, so I wanted to see the players' reactions in person. So at Tokyo Game Dungeon, I had players try out Monstrous Park! Operation Snow Child. The characters are the same as the ones from the main game, but the story and gameplay are easy to understand, plus it is short and only takes about three minutes to play, so I submitted this one.
About thirty people tried out the game, with the largest demographic being women in their twenties, and there were also some students. Everyone who played the game told me afterwards, "It was fun!" with a big smile, and after the event, I received a lot of comments and fanart on X (Twitter). Although it was only a short three minutes, I appreciated that people took the time to try out my game, and I was truly happy that they were satisfied and to hear them say, "I'm glad I played this."
At the booth, I had ran a popularity vote for the characters. The results were pretty evenly spread out, with everyone receiving one or two votes. Because of its nature as a drama with an ensemble cast, I thought it was good that players were not biased to vote for one particular character.
Is there anything in Monstrous Park to which you want to draw the player's attention?
#I kept in mind that two hours is very limited, and I needed to pack as much information in there as possible. This time, as a digest version establishing the world and inciting incidents, my top priority was to keep the story moving at a good tempo, and put a lot of thought into the adjustments needed to do that.
For example, in this game I only used five still images (CG). This is because I thought that even the one second it takes to for stills to fade in could be cut. In place of stills, I put a lot of effort into the facial expressions of the characters. Because the eyebrows, eyes, mouth, and other parts are handled separately, I was able to express not only typical feelings of joy, anger, grief, and pleasure, but also more complex emotions that only appear in special scenes.
In addition, there is an easy mode that allows you to unlock all of the correct choices. That's right, it is a great feature that you can turn on unconditionally right after starting up the game. If you say that this breaks the game, you are right, but the aim is to have you read the story to the end. I have taken this approach in the hope that even players who are only interested in reading novels and who are not good at playing video games will be able to enjoy this stress-free.
Do you have any indie games that you'd like to shout out? What do you like about them?
#I played 倢ã®è·¡ã§åãšã (In the wake of a dream with you,) which is a free game published in the Novel Game Collection.
In this game, you are alone with a costume-wearing mascot character in an amusement park at night and participating in a stamp rally. Its description says that it is "a fantasy of light and dreams," and just as you'd imagine, the game opens into a nostalgic and gentle world. But there are also unexpected developments that will take your breath away, and you won't be able to put it down until the very end. It is an extremely immersive work, and I recommend playing this novel game at least once.
(2024) ããããããããŒã¯ïŒãããããå€§äœæŠïœ (Monstrous Park! Operation Snow Child)
Can you tell us about anything you are currently working on?
#Alongside the story mode of Monstrous Park! ~Jeza and the Dreamy Tarot Days~, I am currently working on Monstrous Park+, which is an improved version of the main novel game. I can't reveal any details yet, but my goal is to release it sometime next year.
Do you have any messages for your players?
#The Novel Game Collection where the Monstrous Park series is hosted now has automatic game translations. At the moment, you can play in ten different languages. The main story of Monstrous Park plus the side stories are all available with automatic translations. To all the overseas players who read Indie Tsushin, we hope that you please check out the Novel Game Collection.
Thank you for sharing your thoughts with us!
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(2023) Monstrous Park
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