๐ŸŽค Interview with Naoki Sekino

2024ๅนด 4ๆœˆ 24ๆ—ฅ
This article was featured in our 2024 March-April issue. Check out more articles and interviews in the full issue.

We spoke with Naoki Sekino of the board game shop Asobiba about what it's like working together with the rest of the shop staff to create the word-association card game, SIGN!


English (translated)

Translated by Renkon

(2023) SIGN

Please tell us a little bit about yourself.

My name is Naoki Sekino, and I run the board game shop Asobiba. This shop opened three years ago.

How did you get started making games?

For a while, our staff had been thinking about making a game together, but we thought that if we could make games together with some of our regular customers, we would have a lot of ideas and fun! So that was the start of our team doing exactly that.

Can you tell us about some of your favorite games and genres?

I like so-called heavy games like Brass: Birmingham and Agricola. I also like auction games and economic games.

Can you tell us a bit about the board game cafรฉ Asobiba?

It is a board game shop located in Kanagawa Prefecture, Fujisawa City, Shonandai, and you can play, buy, and enjoy board games at Asobiba. Last year, we created our own game for the first time and published SIGN. We are closed on Mondays and Tuesdays, but we are open from 13:00 to 22:00 on other days and on holidays.

Whenever we go to Asobiba, the staff there are always happy to go over the rules of the games with us. Do you have to learn all of the rules for all of the games in your store?

We know them all perfectly! Well, maybe not quite, but I do have the basic gist of them. Every day we open new games to play, and our regulars often leave us with more new games to check out, so it's pretty tough to keep up.

Please tell us about SIGN!

SIGN is a cooperative board game where players make a starry sky. Everyone besides the solver plays Star Cards with different words written on them and tries to match them with that round's theme. By connecting the Star Cards with chips marked with symbols like "greater than,", the players can communicate to the solver which of these words is closer to the theme. After players put together the constellation in two minutes, the solver gazes at the starry sky and guesses the correct answer. How many messages, or signs, will you be able to solve?

Can you tell us about the process of making SIGN? Was it different from the way you approached making your other games?

Since we were working as a team, first we all came up with ideas. After doing a lot of playtesting, we voted on the best games, and started production on the one that received the most votes. At first, SIGN was a ranking-style valuation game, but after doing many test plays, we brought it closer to its current form. At the time, the game used a train motif, but we changed it to constellations so that more people could play.

How long did it take to think up SIGN and then bring it to market? What was the most difficult step?

It took about a year after we first landed on the concept. The hardest part was that we were working as a team, so the more opinions we gathered, the harder it was to sort out which ones to go with. It was tough.

What was your greatest influence when making SIGN?

We took inspiration from cooperative games such as ito and Just One.

What was the most challenging part of making SIGN?

The most challenging part was deciding how many copies to print. At first, we thought we could produce a small lot of about 50 copies. But if we did, it would cost 5 to 6,000 yen to print each set, which would mean the selling price would be even higher, so we were forced to print much more. Printing more copies meant we had to confident that our game was worth it, so that made us quite nervous.

When making SIGN, how did you select what to use for the Word and Theme Cards?

When thinking up words or during playtesting, we would say, "This might be a good word," and that's how we chose them. As for the themes, everyone on our team came up with words that we could use as subjects.

What has the response been like from the people who played SIGN?

We are very happy to hear that everyone is really enjoying the game. We are extremely grateful that there are some people who play the game and then say, "That was so much fun, I want to buy it!" However, no matter how good the response has been so far, I still get nervous every time I ask people to play SIGN. (laughs)

Were there any interesting or funny responses you've received from players, especially during the playtesting process?

When some customers were playing, the theme was "The current solver has THIS," and the word satou (sugar) was strongly emphasized. To my surprise, it was apparently because the solver's family name was Satou. At first, everyone was like, "Why would they have sugar...?" But then, some players who knew were like, "Their name!" and started hurrying with excitement. It was very funny to see.

Is there anything in SIGN to which you want to draw the player's attention?

One point that we were very particular about was making the finished board look like a starry sky. We have received compliments on how nice it looks. Also, we were particular about making the game so that anyone can enjoy playing it, even those who are not good at speaking freely such as in games that require a lot of improvisation.

Do you have any board games that you'd like to shout out, especially those made by individuals or small groups? What do you like about them?

I recommend Mob+'s Nana because it is easy to play and can be enjoyed by people of all ages. The cute illustrations were done by Sai Beppu, the same artist who worked on SIGN.

Do you have any messages for your players?

We are always grateful to everyone who has supported our board game shop Asobiba, and for enjoying SIGN. Board games have a wonderful charm to them. We hope you will continue to enjoy many wonderful board games from all over the world! Thank you for your continued support.

Thank you for sharing your thoughts with us!


ๆ—ฅๆœฌ่ชž

(2023) SIGN

่‡ชๅทฑ็ดนไป‹ใ—ใฆใใ ใ•ใ„ใ€‚

ใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใ‚ทใƒงใƒƒใƒ—ใ‚ใใณใฐใ‚’็ตŒๅ–ถใ—ใฆใ„ใพใ™ใ€้–ข้‡Ž็›ดๆจนใงใ™ใ€‚3ๅนดๅ‰ใซใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใ‚ทใƒงใƒƒใƒ—ใ‚ใใณใฐใ‚’ไฝœใ‚Šใพใ—ใŸใ€‚

ใ‚ฒใƒผใƒ ไฝœใ‚Šใ‚’ๅง‹ใ‚ใŸใใฃใ‹ใ‘ใฏใชใ‚“ใงใ™ใ‹ใ€‚

ไปฅๅ‰ใ‹ใ‚‰ไฝœใฃใฆใฟใŸใ„ใจๆผ ็„ถใจใ‚นใ‚ฟใƒƒใƒ•ๅŒๅฃซใง่€ƒใˆใฆใ„ใŸใฎใงใ™ใŒใ€ๅธธ้€ฃๆง˜ใจไธ€็ท’ใซไฝœใฃใฆใ„ใ‘ใŸใ‚‰ใ‚ขใ‚คใƒ‡ใ‚ขใ‚‚่ฑŠๅฏŒใงๆฅฝใ—ใใ†๏ผใจ่€ƒใˆใฆๅธธ้€ฃๆง˜ใจไธ€็ท’ใซใ‚ฒใƒผใƒ ใ‚’ไฝœใ‚‹ใƒใƒผใƒ ใ‚’็ตๆˆใ—ใŸใ“ใจใŒใใฃใ‹ใ‘ใงใ™ใ€‚

ใ‚‚ใ—ใ‚ˆใ‚ใ—ใ‘ใ‚Œใฐใ€ใ”ๆœฌไบบใซใจใฃใฆไธ€็•ชๅฅฝใใชใ‚ฒใƒผใƒ ใ‚„ๅฅฝใใชใ‚ธใƒฃใƒณใƒซใ‚’ใ”็ดนไป‹ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

ๅฅฝใใชใ‚ฒใƒผใƒ ใฏใ€Œใƒ–ใƒฉใ‚น๏ผšใƒใƒผใƒŸใƒณใ‚ฌใƒ ใ€ใ‚„ใ€Œใ‚ขใ‚ฐใƒชใ‚ณใƒฉใ€ใชใฉใฎ้‡้‡ใ‚ฒใƒผใƒ ใจๅ‘ผใฐใ‚Œใ‚‹ใ‚ฒใƒผใƒ ใŒๅฅฝใใงใ™ใ€‚ใ‚‚ใ—ใใฏ็ซถใ‚Šใ‚ฒใƒผใƒ ใ‚„็ตŒๆธˆใ‚ฒใƒผใƒ ใชใฉใ‚‚ๅฅฝใใงใ™ใ€‚

ใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใ‚ซใƒ•ใ‚งใ€Œใ‚ใใณใฐใ€ใซใคใ„ใฆๆ•™ใˆใฆใใ ใ•ใ„ใ€‚

ใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใ‚ทใƒงใƒƒใƒ—ใ‚ใใณใฐใงใ™ใ€‚ ็ฅžๅฅˆๅท็œŒ่—คๆฒขๅธ‚ๆน˜ๅ—ๅฐใงใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใŒ้Šในใฆใƒป่ฒทใˆใฆใƒปๆฅฝใ—ใ‚ใ‚‹ใŠๅบ—ใ‚’็ตŒๅ–ถใ—ใฆใ„ใพใ™ใ€‚ๆ˜จๅนดใฏๅˆใ‚ใฆ่‡ชๅˆ†ใŸใกใงใ‚ฒใƒผใƒ ใ‚’ไฝœๆˆใ—ใ€ใ€ŒSIGN-ใ‚ตใ‚คใƒณ-ใ€ใ‚’ๅ‡บ็‰ˆใ„ใŸใ—ใพใ—ใŸใ€‚ ๆœˆใƒป็ซๆ›œๆ—ฅใฏๅฎšไผ‘ๆ—ฅใงใ™ใŒใ€ใใ‚Œไปฅๅค–ใฎๆ›œๆ—ฅใ‚„็ฅๆ—ฅใฏ13:00-22:00ใงๅ–ถๆฅญใ—ใฆใŠใ‚Šใพใ™ใ€‚

็งใŸใกใŒใ€Œใ‚ใใณใฐใ€ใซ่กŒใใจใ€ใ„ใคใ‚‚ไธๅฏงใซใ‚ฒใƒผใƒ ใฎใƒซใƒผใƒซใ‚’ๆ•™ใˆใฆใใ‚Œใพใ™ใŒใ€ใŠๅบ—ใซใ‚ใ‚‹ใ‚ฒใƒผใƒ ใฎใƒซใƒผใƒซใ‚’ใ™ในใฆๅ‹‰ๅผทใ—ใŸใ‚Šใ™ใ‚‹ใฎใงใ™ใ‹ใ€‚

ๅ…จใฆๅฎŒ็’ง๏ผใจใพใงใฏใ„ใ‹ใชใ„ใงใ™ใŒใ‚ใ‚‹็จ‹ๅบฆใฏๆŠŠๆกใงใใฆใ„ใพใ™ใ€‚ๆ—ฅใ€…ใ€ๆ–ฐใ—ใ„ใƒ—ใƒฌใ‚ค็”จใฎใ‚ฒใƒผใƒ ใ‚’้–‹ๅฐใ—ใŸใ‚Šใ€ๅธธ้€ฃๆง˜ใŒ่‰ฒใ‚“ใชๆ–ฐใ—ใ„ใ‚ฒใƒผใƒ ใ‚’็ฝฎใ„ใฆใ„ใฃใฆใใ‚ŒใŸใ‚Šใ™ใ‚‹ใฎใงไธญใ€…่ฟฝใ„ใคใใฎใซๅฟ…ๆญปใงใ™ใ€‚

ใ“ใฎๅบฆใฎใ€ŒSIGNใ€ใจใ„ใ†ไฝœๅ“ใซใคใ„ใฆใ”็ดนไป‹ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

SIGNใฏใ€ๆ˜Ÿ็ฉบใ‚’ใคใใ‚‹ๅ”ๅŠ›ใฎใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใงใ™ใ€‚ ่งฃ็ญ”่€…ไปฅๅค–ใฎใฟใ‚“ใชใงใ•ใพใ–ใพใชๅ˜่ชžใฎๆ›ธใ‹ใ‚ŒใŸใ€Žๆ˜Ÿใฎใ‚ซใƒผใƒ‰ใ€ใ‚’ใŠ้กŒใซๆฒฟใฃใฆๅ ดใซๅ‡บใ—ใฆใ„ใใพใ™ใ€‚ ๆ˜Ÿใฎใ‚ซใƒผใƒ‰ๅŒๅฃซใ‚’ไธ็ญ‰ๅทใƒใƒƒใƒ—ใง็น‹ใ’ใ‚‹ไบ‹ใงใฉใกใ‚‰ใฎๅ˜่ชžใฎๆ–นใŒใŠ้กŒใซ่ฟ‘ใ„ใฎใ‹ใ‚’่งฃ็ญ”่€…ใซไผใˆใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ 2ๅˆ†้–“ใงไฝœใ‚‰ใ‚Œใ‚‹ๆ˜Ÿ็ฉบใ‚’็œบใ‚ใชใŒใ‚‰่งฃ็ญ”่€…ใฏๆญฃ่งฃใ‚’ๆŽจ็†ใ—ใฆใ„ใใพใ™ใ€‚ ไฝ•ๆžšใฎใƒกใƒƒใ‚ปใƒผใ‚ธ๏ผˆSIGN๏ผ‰ใ‚’ใฟใชใ•ใ‚“ใฏๆญฃ่งฃใ™ใ‚‹ใ“ใจใŒใงใใ‚‹ใงใ—ใ‚‡ใ†ใ€‚

ใ€ŒSIGNใ€ใ‚’ไฝœใ‚‹ใจใใซใ€ใฉใฎใ‚ˆใ†ใชใƒ—ใƒญใ‚ปใ‚นใงไฝœๆˆใ—ใพใ—ใŸใ‹ใ€‚ไป–ใฎใ‚ฒใƒผใƒ ใ‚’ไฝœใ‚‹ใจใใจไฝ•ใ‹้•ใ„ใŒใ‚ใ‚Šใพใ™ใ‹ใ€‚

ใƒใƒผใƒ ใงไฝœใฃใฆใ„ใŸใŸใ‚ใ€ใพใšใฏใ‚ฒใƒผใƒ ใฎๆกˆใ‚’ๅ…จๅ“กใงๅ‡บใ—ๅˆใ„ใพใ—ใŸใ€‚ ใƒ†ใ‚นใƒˆใƒ—ใƒฌใ‚คใ‚’ไฝ•ๅ›žใ‚‚้‡ใญใฆใ€่‰ฏใ‹ใฃใŸใ‚ฒใƒผใƒ ใซๆŠ•็ฅจใ‚’ใ—ใ€ไธ€็•ช็ฅจใŒ้›†ใพใฃใŸใ‚‚ใฎใ‚’ๅ•†ๅ“ๅŒ–ใ—ใพใ—ใŸใ€‚ ๆœ€ๅˆใฏใƒฉใƒณใ‚ญใƒณใ‚ฐ็ณปใฎไพกๅ€ค่ฆณใ‚ฒใƒผใƒ ใ ใฃใŸใฎใงใ™ใŒใใ“ใ‹ใ‚‰ไฝ•ๅบฆใ‚‚ใƒ†ใ‚นใƒˆใƒ—ใƒฌใ‚คใ‚’้‡ใญใฆ็พๅœจใฎๅฝขใซ่ฟ‘ใฅใใพใ—ใŸใ€‚ๅฝ“ๆ™‚ใฏ้›ป่ปŠใŒใƒขใƒใƒผใƒ•ใฎใ‚ฒใƒผใƒ ใงใ—ใŸใŒใ€ใใ“ใ‹ใ‚‰ใ‚ˆใ‚ŠใŸใใ•ใ‚“ใฎๆ–นใซ้Šใ‚“ใงใ„ใŸใ ใ‘ใ‚‹ใ‚ˆใ†ใซๆ˜Ÿๅบงใƒขใƒใƒผใƒ•ใซๅค‰ใˆใพใ—ใŸใ€‚

ใ€ŒSIGNใ€ใฎใ‚ฒใƒผใƒ ใ‚’ไฝœใ‚Šๅง‹ใ‚ใฆใ‹ใ‚‰็™บๅฃฒใซ่‡ณใ‚‹ใพใงใ€ใฉใ‚Œใใ‚‰ใ„ใฎๆ™‚้–“ใŒใ‹ใ‹ใ‚Šใพใ—ใŸใ‹ใ€‚ๆœ€ใ‚‚ๅคงๅค‰ใ ใฃใŸใ“ใจใฏไฝ•ใงใ™ใ‹ใ€‚

ๆœ€ๅˆใซๆง‹ๆƒณใ‚’ไฝœใฃใฆใ‹ใ‚‰ใฏ1ๅนดใปใฉใ‹ใ‹ใ‚Šใพใ—ใŸใ€‚ไธ€็•ชๅคงๅค‰ใ ใฃใŸใฎใฏใƒใƒผใƒ ใงๅ‹•ใ„ใฆใ„ใŸใŸใ‚ใ€ๆ„่ฆ‹ใŒใŸใใ•ใ‚“้›†ใพใ‚‹ๅˆ†ใ€ใฉใฎๆ„่ฆ‹ใง่กŒใใ‹ใพใจใ‚ใ‚‹ใฎใŒๅคงๅค‰ใงใ—ใŸใ€‚

ใ€ŒSIGNใ€ใ‚’ไฝœๆˆใ™ใ‚‹ใซใ‚ใŸใ‚Šใ€ๆœ€ใ‚‚ๅฝฑ้Ÿฟใ‚’ๅ—ใ‘ใŸใ‚‚ใฎใฏไฝ•ใงใ™ใ‹ใ€‚

ใ€Œitoใ€ใ€ใ€Œใ‚ธใƒฃใ‚นใƒˆใƒฏใƒณใ€ใชใฉใฎๅ”ๅŠ›ใ‚ฒใƒผใƒ ใฏๅฝฑ้Ÿฟใ‚’ๅ—ใ‘ใพใ—ใŸใ€‚

ใ€ŒSIGNใ€ใ‚’ไฝœๆˆใ™ใ‚‹ใซใ‚ใŸใ‚Šๆœ€ใ‚‚ๆŒ‘ๆˆฆใ—ใŸใ“ใจใชใฉใฏใ‚ใ‚Šใพใ™ใ‹ใ€‚

ๆœ€ใ‚‚ๆŒ‘ๆˆฆใ—ใŸใ“ใจใฏๅฐๅˆท้ƒจๆ•ฐใงใ™ใ€‚ๅฝ“ๅˆใฏ50้ƒจใใ‚‰ใ„ใฎๅฐ‘ใชใ„ใƒญใƒƒใƒˆใง่ฃฝไฝœใ—ใ‚ˆใ†ใจๆ€ใฃใŸใฎใงใ™ใŒใ€50้ƒจใงใฏ1ใคใ‚ใŸใ‚ŠใฎๅŽŸไพกใŒ5ใ€œ6ๅƒๅ††ใชใฉใซใชใฃใฆใ—ใพใ„่ฒฉๅฃฒไพกๆ ผใŒ้ซ˜้จฐใ—ใฆใ—ใพใ†ใŸใ‚ใŸใใ•ใ‚“ๅˆทใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ—ใŸใ€‚ใŸใใ•ใ‚“ๅˆทใ‚‹ใจใ„ใ†ใ“ใจใฏใ€ใ‚ˆใ‚Šใ„ใ„ใ‚ฒใƒผใƒ ใซใ—ใ‚ˆใ†ใจใ„ใ†ๆฐ—ๅˆใ„ใ‚‚ๅ…ฅใ‚Šใพใ—ใŸใ—ใ€็ทŠๅผตใ‚‚ใ—ใพใ—ใŸใ€‚

ใ€ŒSIGNใ€ใซ็”จใ„ใ‚‰ใ‚Œใฆใ„ใ‚‹่จ€่‘‰ใ‚„ใ€ๅ‡บ้กŒใƒ†ใƒผใƒžใฏใฉใฎใ‚ˆใ†ใซ้ธๅฎšใ—ใพใ—ใŸใ‹ใ€‚

่จ€่‘‰ใ‚„ใƒ†ใ‚นใƒˆใƒ—ใƒฌใ‚คใ‚’้‡ใญใฆใ„ใไธญใงใ€Œใ“ใ†ใ„ใ†่จ€่‘‰ใŒใ‚ใฃใŸใ‚‰ใ„ใ„ใ‹ใ‚‚ใ€ใจใ„ใ†่จ€่‘‰ใ‚’้ธใณใพใ—ใŸใ€‚ใŠ้กŒใ‚ซใƒผใƒ‰ใฏใƒใƒผใƒ ๅ…จๅ“กใงใŠ้กŒใซใชใ‚Šใใ†ใช่จ€่‘‰ใ‚’ๅ‡บใ—ๅˆใ„ใพใ—ใŸใ€‚

ใ‚ใใณใฐใงใ€ŒSIGNใ€ใ‚’ใƒ—ใƒฌใ‚คใ™ใ‚‹ๆ–นใ‚‚ใ„ใ‚‰ใฃใ—ใ‚ƒใ‚‹ใ‹ใจๆ€ใ„ใพใ™ใŒใ€ใƒ—ใƒฌใ‚คใ•ใ‚ŒใŸๆ–นใฎๅ้Ÿฟใฏใฉใ†ใงใ™ใ‹ใ€‚

ใฟใชใ•ใพใจใฆใ‚‚ๆฅฝใ—ใ‚“ใง้Šใ‚“ใงใ„ใŸใ ใ„ใฆใ„ใฆใจใฆใ‚‚ๅฌ‰ใ—ใ„ใงใ™ใ€‚ใƒ—ใƒฌใ‚คใ•ใ‚ŒใŸๅพŒใงๆฅฝใ—ใ‹ใฃใŸใ‹ใ‚‰่ณผๅ…ฅใ—ใŸใ„๏ผใจ่จ€ใฃใฆใใ ใ•ใ‚‹ๆ–นใ‚‚ใ„ใ‚‰ใฃใ—ใ‚ƒใฃใฆใ‚ใ‚ŠใŒใŸใ„้™ใ‚Šใงใ™ใ€‚ ใ—ใ‹ใ—ใ„ใใ‚‰ใ„ใ„ๅ้Ÿฟใ‚’ใ„ใŸใ ใ„ใฆใ„ใฆใ‚‚ใ€ๆฏŽๅ›žSIGNใ‚’้Šใ‚“ใงใ‚‚ใ‚‰ใ†ๆ™‚ใฏ็ทŠๅผตใ—ใพใ™ใ€‚็ฌ‘

ๅˆถไฝœๆ™‚ใฎใƒ†ใ‚นใƒˆใ‚„ใŠๅฎขๆง˜ใฎใƒ—ใƒฌใ‚คใฎไธญใงๅฐ่ฑก็š„ใชๅ›ž็ญ”ใ‚„้ข็™ฝใ„ๅฑ•้–‹ใชใฉใฎ็ตŒ้จ“ใŒใ‚ใ‚Œใฐๆ•™ใˆใฆใใ ใ•ใ„ใ€‚

ใŠๅฎขๆง˜ใŒ้Šใฐใ‚Œใฆใ„ใŸๆ™‚ใซใ€ใ€ŒไปŠๅ›žใฎ่งฃ็ญ”่€…ใŒๆŒใฃใฆใ„ใ‚‹ใ€ใจใ„ใ†ใŠ้กŒใงใ€Œใ•ใจใ†ใ€ใจใ„ใ†ๅ˜่ชžใ‚’ใจใฆใ‚‚ๅผทใใ—ใฆใ„ใŸใฎใงใ™ใŒใ€ใชใ‚“ใจๅ›ž็ญ”่€…ใฎๆ–นใฎ่‹—ๅญ—ใŒไฝ่—คใ•ใ‚“ใ ใฃใŸใใ†ใงใ™ใ€‚ ๆœ€ๅˆใฏใฟใ‚“ใชใ€Œใชใ‚“ใง็ ‚็ณ–ใ‚’ๆŒใฃใฆใ‚‹ใ‚“ใ ใƒปใƒปใƒป๏ผŸใ€ใจใ„ใ†้›ฐๅ›ฒๆฐ—ใซใชใฃใฆใ„ใพใ—ใŸใŒๅๅญ—ใ‹๏ผใจใ‚ใ‹ใฃใŸไบบใŸใกใŒใ–ใ‚ใ–ใ‚ใ—ใฆใ„ใŸใฎใŒใฟใฆใ„ใฆ้ข็™ฝใ‹ใฃใŸใงใ™ใ€‚

ใ€ŒSIGNใ€ใซใŠใ„ใฆใ€ใƒ—ใƒฌใ‚คใƒคใƒผใซไผใˆใŸใ„ใ“ใ ใ‚ใฃใŸใƒใ‚คใƒณใƒˆใชใฉใ‚ใ‚Šใพใ™ใ‹ใ€‚

ใ“ใ ใ‚ใฃใŸใƒใ‚คใƒณใƒˆใฏๅฎŒๆˆใ—ใŸ็›ค้ขใŒๆ˜Ÿ็ฉบใฎใ‚ˆใ†ใซ่ฆ‹ใˆใ‚‹ใ‚ˆใ†ใซใ—ใŸใ“ใจใงใ™ใ€‚่ฆ‹ๆ „ใˆใŒ่‰ฏใ„ใ“ใจใฏใจใฆใ‚‚่ค’ใ‚ใฆใ„ใŸใ ใ‘ใพใ™ใ€‚ใพใŸใ€ๅคงๅ–œๅˆฉใ‚ฒใƒผใƒ ใชใฉใง่‡ช็”ฑใซ็™บ่จ€ใ™ใ‚‹ใฎใŒ่‹ฆๆ‰‹ใชๆ–นใซใ‚‚ๆฅฝใ—ใ‚“ใงใ„ใŸใ ใ‘ใ‚‹ใ‚ˆใ†ใซใ€ใ„ใ‚ใ„ใ‚ใชๆ–นใŒ้Šในใ‚‹ใ‚ˆใ†ใซใ“ใ ใ‚ใ‚Šใพใ—ใŸใ€‚

ใŠใ™ใ™ใ‚ใฎใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ๏ผˆ็‰นใซๅ€‹ไบบ่ฃฝไฝœ๏ผ‰ใฏใ‚ใ‚Šใพใ™ใ‹ใ€‚ใŠใ™ใ™ใ‚ใฎใƒใ‚คใƒณใƒˆใ‚‚ๆ•™ใˆใฆใใ ใ•ใ„ใ€‚

MoB๏ผ‹ใ•ใ‚“ใฎใ€ŒใƒŠใƒŠใ€ใฏๆ‰‹่ปฝใซใงใใฆ่€่‹ฅ็”ทๅฅณๆฅฝใ—ใ‚ใ‚‹ใฎใงใ‚ชใ‚นใ‚นใƒกใงใ™ใ€‚ๅฏๆ„›ใ„ใ‚คใƒฉใ‚นใƒˆใฏใ€ŒSIGNใ€ใจๅŒใ˜ใ€ๅˆฅๅบœใ•ใ„ใ•ใ‚“ใŒๆ‰‹ใŒใ‘ใฆใ„ใพใ™ใ€‚

ใƒ—ใƒฌใ‚คใƒคใƒผใฎ็š†ใ•ใ‚“ใธไฝ•ใ‹ใƒกใƒƒใ‚ปใƒผใ‚ธใŒใ‚ใ‚Œใฐไธ€่จ€ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

ใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใ‚ทใƒงใƒƒใƒ—ใ‚ใใณใฐใ‚’ๅฟœๆดใ—ใฆใ„ใŸใ ใ„ใฆใ„ใ‚‹็š†ใ•ใ‚“ใ€ใ€ŒSIGNใ€ใ‚’ๆฅฝใ—ใ‚“ใงใ„ใŸใ ใ„ใฆใ„ใ‚‹ใฟใชใ•ใ‚“ใ€ใ„ใคใ‚‚ใ‚ใ‚ŠใŒใจใ†ใ”ใ–ใ„ใพใ™ใ€‚ใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใฏใจใฆใ‚‚็ด ๆ•ตใช้ญ…ๅŠ›ใŒใ‚ใ‚Šใพใ™ใ€‚ใ“ใ‚Œใ‹ใ‚‰ใ‚‚ไธ–็•ŒไธญใฎใŸใใ•ใ‚“ใฎ็ด ๆ•ตใชใƒœใƒผใƒ‰ใ‚ฒใƒผใƒ ใ‚’ๆฅฝใ—ใ‚“ใงใ„ใŸใ ใ‘ใพใ™ใจๅนธใ„ใงใ™๏ผใ“ใ‚Œใ‹ใ‚‰ใ‚‚ๅฟœๆดใ‚ˆใ‚ใ—ใใŠ้ก˜ใ„ใ„ใŸใ—ใพใ™ใ€‚

ใ“ใฎๅบฆใฏใ‚คใƒณใ‚ฟใƒ“ใƒฅใƒผใซใ”ๅ”ๅŠ›ใ„ใŸใ ใ่ช ใซใ‚ใ‚ŠใŒใจใ†ใ”ใ–ใ„ใพใ™ใ€‚

You can find SIGN and other Japanese games from Asobiba's online shop. And if you happen to be in Kanagawa Prefecture, be sure to drop by the Asobiba shop!

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