๐ŸŽค Interview with satoyama note

2024ๅนด 2ๆœˆ 18ๆ—ฅ
This article was featured in our 2024 February issue. Check out more articles and interviews in the full issue.

We spoke with nyacchu and michi of satoyama note about making games that capture the feeling of the present-day Japanese countryside in the lovely visual novel, Satoyama Note: Natsukusa Komichi!


English (translated)

Translated by Renkon

(2024) ้‡ŒๅฑฑใฎใŠใจ ๅค่‰ใ“ใฟใก (Satoyama Note: Natsukusa Komichi)

Please tell us a little bit about yourselves.

We are a two-person team working under the name satoyama note. nyacchu is in charge of programming and overall management. michi is a homo sapien who is good at drawing. Incidentally, the "note" part of our name means both "note" and "sound." (ed note: the second part of their team name in Japanese is ใฎใŠใจ, "nooto," which can also be read as ใฎ้Ÿณ "no oto," meaning "sound.")

How did you get started making games?

nyacchu: I created a game in Unity to use in my portfolio. After that, I participated several times in an event called Unity1Week, a one-week game jam on a website called Unity Room. I tried making games in a bunch of different genres, and gained experience expressing myself in a variety of ways.

michi: nyacchu encouraged me to join in. I felt that a game would give more room for expression myself than drawing a single picture.

Can you tell us about some of your favorite games and genres?

nyacchu: I like moon and other works by the same creators, the Shenmue series, and more recently, OU. I like all kinds of games regardless of genre, but I like works that emphasize having a story to tell.

michi: I recently played ใ‚†ใ‚‹ใ‚†ใ‚‹ๅЇๅ ด (Yuru Yuru Gekijo, easygoing theater). I like unconventional works with a sense of gentleness.

Please tell us about Satoyama Note: Natsukusa Komichi!

It's a novel game about creatures that live in the satoyama. Tanuki, foxes, frogs, and humans appear in the game. Scattered throughout the story are pages from a satoyama field guide, which the players collect in order to take on the satoyama exam in the form of a quiz. That's the gist of it. All of the pictures are hand-drawn sumi-e illustrations. The background music is a live recording of a shinobue, and the environmental sounds were recorded when visiting an actual satoyama.

Can you tell us about the process of making Natsukusa Komichi? Was it different from the way you approached making your other games?

For the story, we decided to portray the life and creatures of the modern countryside (satoyama). When we looked around at other games in production, we found some that portray country life as a nostalgic experience, but couldn't find any that depict rural life in modern times.

We worked on it over weekends at a slow pace, so it took about one year to complete. We did a lot of trial-and-error along the way, including changing the game engine from Unity to Ren'Py, and switched our artwork from digital to analog illustrations.

At the same time as those changes, since we were trying to draw satoyama life, we decided to make our audio and visual materials by hand as much as possible.

As for the text, first michi would think of the story while drawing pictures, and then added in text later.

What was your greatest influence when making Natsukusa Komichi?

The movie Pom Poko, the novel ่…น้ผ“่จ˜ (Fukkoki) by Hisashi Inoue, the games Machi and ๅนณๆˆ ๆ–ฐใƒป้ฌผใƒถๅณถ (Heisei Shin Onigashima), and the music of Shang Shang Typhoon.

I thought the music really matched the atmosphere and was very pleasant. Can you tell us about the instrument you used and about playing this music?

It is a Japanese musical instrument called a shinobue. It is often played by children and adults alike at local shrines for lion dances and other festivals, making it the most familiar-sounding flute. My first encounter with this flute when I was put in charge of playing it for a festival.

I thought this game portrays the everyday lives of people in the countryside, filtered through the perspective of Fox and Tanuki. Did you draw on your own life experiences? If you don't mind my asking, could you tell us about your hometowns?

michi: I spent my childhood in the Kitauonuma region of Niigata. People, nature, snow, and everything exists together there, and people are directly impacted by nature and the weather.

nyacchu: I grew up in Gunma Prefecture in a city called Maebashi. There are things like the Daruma Market and plenty of festivals, and I often visited them.

I thought the Tanuki University exam was quite charming, and gave me an interesting opportunity to learn about life in the satoyama. How did you come up with this type of game system?

At first, we only planned to tell a story following the lives of Tanuki-kun and the other creatures, and we hadn't planned on the Tanuki University. However, we decided to make Tanuki-kun a university student and added in the school because we thought that by having Tanuki-kun mimic humans, people would be able to observe the origins of human society and human lifestyles.

We first created a system where players would read pages of a satoyama field guide with explanations of terms and other information by clicking on words in the text. We added a quiz game in the form of the Satoyama Test to necessitate reading through the field guide. You don't necessarily get a high score on the Satoyama Test if you are know a lot. I thought it would be interesting if people who thought things like, "I happened to see my grandpa doing this," could get a high score.

What was the most challenging part of making Natsukusa Komichi?

As we were working on this, we realized how good it felt to combine still images and sound. So as much as possible, instead of using free assets, we went outdoors and made our own recordings. We recorded the sounds of the festival and fireworks by actually recording at to those locations, and through this we were able to create a sense of authenticity.

I was impressed with the amount of information and the various entries and descriptions. Did you do any research when creating this game? What kind of research did you do?

For the satoyama field guide, we created it while looking up local history books and other sources. Both of us also did fieldwork in biology when we were students, so the book is based on our experiences working outdoors. One reference book we found that covered both the biological and cultural aspects of tanuki was ใ‚ฟใƒŒใ‚ญๅญฆๅ…ฅ้–€ (Tanuki Nyuumon) by Seiki Takatsuki, and that was very useful.

The art style in Natsukusa Komichi uses a sumi-e art style throughout, which I thought gave the game a real sense of warmth. Can you tell us about the artwork?

I made them by grinding the ink out of inkstones and using two brushes (one with a fine tip and a large brush). The brush is thick and soft, and by applying different amounts of force, there are many ways of expressing oneself through sumi-e.

Is there anything in Natsukusa Komichi to which you want to draw the player's attention?

I tried to leave empty margins to allow the player to imagine the parts of the picture that are not drawn in. I think there are many pictures that are too busy, so it's hard to see characters like Frog because they blend into the background. However, unlike humans, wild creatures are hard to see. You may catch glimpses of them in the forest, or they may run away. I tried to depict the creatures in this manner, which means that they are sometimes difficult to make out.

(2021) ใ‚ญใƒ„ใƒใจใ‚ฟใƒŒใ‚ญใ€€~ๆŽขใ—ใ‚‚ใฎ่ฆ‹ใคใ‘ใฆใ€ใพใŸๆŽขใ™ใฎๅทป~ (Fox and Tanuki: Find and Seek)

You two have released other games in the past featuring Tanuki and Fox. Can we expect to see them in another game someday?

Yes! Tanuki and Fox will also appear in our next title. We want people to pay attention to other creatures as well, so we plan to have a variety of them in our cast.

Do you have any indie games that you'd like to shout out? What do you like about them?

I would like to recommend OU. I like games that change the way I see reality when I finish, and I believe OU does exactly that. The illustrations and the storytelling are gentle, and so I think this is a title that I can recommend to everyone, from children to adults.

(2021) ใ‚ฟใƒŒใ‚ญใใ‚“ใฎๆ˜ฅใ•ใ‚“ใฝ (Tanuki's Spring Walk)

Can you tell us about other games you worked on in the past?

We publish small games on a site called Unity Room. These are games that we made in about a week for a game jam called Unity1Week. Some of these games have rough patches, but there are several pieces that depict the satoyama in the same world as Natsukusa Komichi. You can play them for free in your browser, so please check them out.

Can you tell us about anything you are currently working on?

We would like to not only make games, but also illustrations and miniature saijiki seasonal almanacs. This time we made a story in the summer, so we plan to create proper games for the other seasons when they occur!

(2021) ใ‚ญใƒ„ใƒใจใ‚ฟใƒŒใ‚ญ ใŠ็ฅž้…’ใ‚’้ ‚ๆˆด (Fox and Tanuki: Please Give Us Sake)

Do you have any messages for your players?

It is fun to look at the events, lives, and relationships with living creatures in the area we call the satoyama. In the process of making this work, we also enjoyed the process of looking into these things.

This is not a story from a long-ago time, but one that could be about these actual regions right now. There is still so much that we don't know.

We hope that after playing this game, you will become interested in the satoyama, do some research, and go and check them out for yourself.

Thank you for sharing your thoughts with us!


ๆ—ฅๆœฌ่ชž

(2024) ้‡ŒๅฑฑใฎใŠใจ ๅค่‰ใ“ใฟใก

ใŠไบŒไบบใฎ่‡ชๅทฑ็ดนไป‹ใ—ใฆใใ ใ•ใ„ใ€‚

ใ€Œ้‡ŒๅฑฑใฎใŠใจใ€ใจใ„ใ†ใƒใƒผใƒ ๅใงๆดปๅ‹•ใ—ใฆใ„ใ‚‹ไบŒไบบใงใ™ใ€‚ใซใ‚ƒใฃใกใ‚…ใฏใ€ใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚„ๅ…จไฝ“ใฎใพใจใ‚ๆ‹…ๅฝ“ใ€‚็พŽๆ™บใฏใ€็ตตใŒๅพ—ๆ„ใชใƒ›ใƒขใ‚ตใƒ”ใ‚จใƒณใ‚นใงใ™ใ€‚ใกใชใฟใซใ€ใƒใƒผใƒ ๅใฎ"ใฎใŠใจ"ใซใฏใ€"ใฎ้Ÿณ"ใจ"ใƒŽใƒผใƒˆ"ใฎไธกๆ–นใฎๆ„ๅ‘ณใ‚’ใ‚‚ใŸใ›ใฆใŠใ‚Šใพใ™ใ€‚

ใ‚ฒใƒผใƒ ไฝœใ‚Šใ‚’ๅง‹ใ‚ใŸใใฃใ‹ใ‘ใฏใชใ‚“ใงใ™ใ‹ใ€‚

ใซใ‚…ใฃใกใ‚…๏ผšใƒใƒผใƒˆใƒ•ใ‚ฉใƒชใ‚ชใจใ—ใฆUnityใงใ‚ฒใƒผใƒ ใ‚’1ใคไฝœๆˆใ—ใฆใฟใŸใฎใŒใใฃใ‹ใ‘ใงใ™ใ€‚ใใฎๅพŒใ€Unity Roomใจใ„ใ†ใ‚ตใ‚คใƒˆใง่กŒใ‚ใ‚Œใฆใ„ใ‚‹ใ€Unity1Weekใจใ„ใ†1้€ฑ้–“ใงใ‚ฒใƒผใƒ ใ‚’ไฝœใ‚‹ใ‚คใƒ™ใƒณใƒˆใซไฝ•ๅ›žใ‹ๅ‚ๅŠ ใ—ใพใ—ใŸใ€‚ใใ“ใง่‰ฒใ€…ใชใ‚ธใƒฃใƒณใƒซใฎใ‚ฒใƒผใƒ ใ‚’ไฝœใฃใฆใฟใŸใ‚Šใ—ใฆใ€่‰ฒใ€…ใช่กจ็พใŒใงใใ‚‹ใ“ใจใ‚’ไฝ“้จ“ใ—ใพใ—ใŸใ€‚

็พŽๆ™บ๏ผšใซใ‚ƒใฃใกใ‚…ใซ่ช˜ใ‚ใ‚ŒใŸใฎใŒใใฃใ‹ใ‘ใงใ™ใ€‚ไธ€ๆžš็ตตใ‚ˆใ‚Šใ‚‚ใ‚ฒใƒผใƒ ใฎๆ–นใŒไผใˆใ‚‰ใ‚Œใ‚‹ๅน…ใŒๅบƒใŒใ‚‹ใจๆ„Ÿใ˜ใพใ—ใŸใ€‚

ใ‚‚ใ—ใ‚ˆใ‚ใ—ใ‘ใ‚Œใฐใ€ใ”ๆœฌไบบใซใจใฃใฆไธ€็•ชๅฅฝใใชใ‚ฒใƒผใƒ ใ‚„ๅฅฝใใชใ‚ธใƒฃใƒณใƒซใ‚’ใ”็ดนไป‹ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

ใซใ‚ƒใฃใกใ‚…๏ผšใ€Œmoonใ€ใจใใฎใ‚นใ‚ฟใƒƒใƒ•ใŒ้–ขใ‚ใ‚‹ไฝœๅ“ใ€ใ€Œใ‚ทใ‚งใƒณใƒ ใƒผใ€ ใ‚ทใƒชใƒผใ‚บใ€ๆœ€่ฟ‘ใงใฏใ€ŒOUใ€ใŒๅฅฝใใงใ™ใ€‚ใ‚ธใƒฃใƒณใƒซๅ•ใ‚ใšๅฅฝใใงใ™ใŒใ€ใใฎไฝœๅ“ใงไฝ•ใŒ่ชžใ‚‰ใ‚Œใฆใ„ใ‚‹ใ‹ใ‚’้‡่ฆ–ใ—ใพใ™ใญใ€‚

็พŽๆ™บ๏ผšๆœ€่ฟ‘ใ€Œใ‚†ใ‚‹ใ‚†ใ‚‹ๅЇๅ ดใ€ใ‚’ใ‚„ใ‚Šใพใ—ใŸใ€‚ใŠใ ใ‚„ใ‹ใชๆ–นๅ‘ใงใฎๅž‹็ ดใ‚Šใชไฝœๅ“ใŒๅฅฝใใงใ™ใ€‚

ใ“ใฎๅบฆใฎใ€Œ้‡ŒๅฑฑใฎใŠใจ ๅค่‰ใ“ใฟใกใ€ใจใ„ใ†ไฝœๅ“ใซใคใ„ใฆใ”็ดนไป‹ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

้‡Œๅฑฑใงๆšฎใ‚‰ใ™็”Ÿใ็‰ฉใ‚’ๆใใƒŽใƒ™ใƒซใ‚ฒใƒผใƒ ใงใ™ใ€‚ใ‚ฟใƒŒใ‚ญใ€ใ‚ญใƒ„ใƒใ€ใ‚ซใ‚จใƒซใ€ใƒ’ใƒˆใŒ็™ปๅ ดใ—ใพใ™ใ€‚็‰ฉ่ชžใฎๆ–‡็ซ ใฎไธญใซใฏ้‡Œๅฑฑๅ›ณ้‘‘ใŒใกใ‚‰ใฐใฃใฆใ„ใฆใ€ใใ‚Œใ‚’้›†ใ‚ใฆใ‚ฏใ‚คใ‚บๅฝขๅผใฎ้‡Œๅฑฑใƒ†ใ‚นใƒˆใซๆŒ‘ๆˆฆใ™ใ‚‹ใ€‚ใจใ„ใ†ๅ†…ๅฎนใงใ™ใ€‚็ตตใฏใ™ในใฆๆ‰‹ๆ›ธใใฎๅขจ็ตตใงใ™ใ€‚BGMใฏ็ฏ ็ฌ›ใง็”Ÿๆผ”ๅฅใ—ใŸใ‚‚ใฎใ€็’ฐๅขƒ้ŸณใฏๅฎŸ้š›ใซ้‡Œๅฑฑใซ่กŒใฃใฆ้Œฒ้Ÿณใ—ใŸใ‚‚ใฎใงใ™ใ€‚

ใ€Œๅค่‰ใ“ใฟใกใ€ใ‚’ไฝœใ‚‹ใจใใซใ€ใฉใฎใ‚ˆใ†ใชใƒ—ใƒญใ‚ปใ‚นใงไฝœๆˆใ—ใพใ—ใŸใ‹ใ€‚ไป–ใฎใ‚ฒใƒผใƒ ใ‚’ไฝœใ‚‹ใจใใจไฝ•ใ‹้•ใ„ใŒใ‚ใ‚Šใพใ™ใ‹ใ€‚

็‰ฉ่ชžใซใคใ„ใฆใฏใ€็พไปฃใฎ็”ฐ่ˆŽ๏ผˆ้‡Œๅฑฑ๏ผ‰ใฎๆšฎใ‚‰ใ—ใ‚„็”Ÿใ็‰ฉใ‚’ๆใใจใ„ใ†ใ“ใจใ‚’ๆฑบใ‚ใฆใ„ใพใ—ใŸใ€‚ไปŠใ‚ใ‚‹ไป–ใฎใ‚ฒใƒผใƒ ไฝœๅ“ใ‚’่ฆ‹ๆธกใ—ใฆใฟใ‚‹ใจใ€ใƒŽใ‚นใ‚ฟใƒซใ‚ธใƒผใจใ—ใฆใฎ็”ฐ่ˆŽๆšฎใ‚‰ใ—ใ‚’ๆใ„ใŸไฝœๅ“ใฏใ‚ใ‚‹ใฎใงใ™ใŒใ€ไปŠใ‚ใ‚‹ๅœฐๆ–นใฎๆšฎใ‚‰ใ—ใ‚’ใใฎใพใพๆใ„ใŸไฝœๅ“ใŒ็„กใ„ใชใจๆ€ใฃใฆใ„ใŸใ‹ใ‚‰ใงใ™ใ€‚

ๅˆถไฝœๆœŸ้–“ใฏ้€ฑๆœซใซใ‚†ใฃใใ‚Šไฝœๆฅญใ‚’ใ™ใ‚‹ใƒšใƒผใ‚นใง1ๅนดใใ‚‰ใ„ใงใ—ใŸใ€‚้€”ไธญใ€่ฉฆ่กŒ้Œฏ่ชคใŒใ‚ใ‚Šใ€ใ‚ฒใƒผใƒ ใ‚จใƒณใ‚ธใƒณใ‚’Unityใ‹ใ‚‰Ren'Pyใธๅค‰ๆ›ดใ—ใŸใ‚Šใ€็ตตใ‚’ใƒ‡ใ‚ธใ‚ฟใƒซใ‹ใ‚‰ใ‚ขใƒŠใƒญใ‚ฐใซๅค‰ๆ›ดใ—ใŸใ‚Šใ—ใพใ—ใŸใ€‚

ใ“ใฎๅค‰ๆ›ดใฎใ‚ฟใ‚คใƒŸใƒณใ‚ฐใงใ€้‡Œๅฑฑใ‚’ๆใใ‹ใ‚‰ใซใฏ็ตตใ‚„้Ÿณใฎ็ด ๆใฏๅ‡บๆฅใ‚‹้™ใ‚Šๆ‰‹ไฝœใ‚Šใ—ใ‚ˆใ†ใจๆฑบใ‚ใพใ—ใŸใ€‚

ๆ–‡็ซ ใซใคใ„ใฆใฏใ€ๆœ€ๅˆใซ็พŽๆ™บใ•ใ‚“ใŒ็‰ฉ่ชžใ‚’ๆ€ใ„ๆใใชใŒใ‚‰็ตตใ‚’ๆใใ€ๅพŒใ‹ใ‚‰ๆ–‡็ซ ใ‚’ๅ…ฅใ‚Œใฆใ„ใใจใ„ใ†้ †็•ชใงไฝœใ‚Šใพใ—ใŸใ€‚

ใ€Œๅค่‰ใ“ใฟใกใ€ใ‚’ไฝœๆˆใ™ใ‚‹ใซใ‚ใŸใ‚Šใ€ๆœ€ใ‚‚ๅฝฑ้Ÿฟใ‚’ๅ—ใ‘ใŸใ‚‚ใฎใฏไฝ•ใงใ™ใ‹ใ€‚

ๆ˜ ็”ปใงใฏ ใ€Œๅนณๆˆ็‹ธๅˆๆˆฆใฝใ‚“ใฝใ“ใ€ใ€ๅฐ่ชฌใงใฏใ€Œ่…น้ผ“่จ˜ใ€๏ผˆไบ•ไธŠใฒใ•ใ—่‘—๏ผ‰ใ€ใ‚ฒใƒผใƒ ใงใฏใ€Œ่ก—ใ€ใ€ใ€Œๅนณๆˆ ๆ–ฐใƒป้ฌผใƒถๅณถใ€ใ€้Ÿณๆฅฝใงใฏใ€ŒไธŠใ€…้ขฑ้ขจใ€ใงใ™ใ€‚

ไฝœไธญใซๆตใ‚Œใ‚‹้Ÿณๆฅฝใ‚‚้›ฐๅ›ฒๆฐ—ใซๅˆใฃใฆใ„ใฆๆฅฝใ—ใ„ๆฐ—ๅˆ†ใซใชใ‚Šใพใ—ใŸใ€‚ไฝฟ็”จใ—ใŸๆฅฝๅ™จใ‚„ใใฎๆผ”ๅฅใซใคใ„ใฆๆ•™ใˆใฆใใ ใ•ใ„ใ€‚

็ฏ ็ฌ›ใจใ„ใ†ๅ’Œๆฅฝๅ™จใงใ™ใ€‚ใ‚ˆใๅœฐๅŸŸใฎ็…ๅญ่ˆžใ‚„็ฅžๆฅฝใชใฉใฎ็ฅญใ‚Šใงๅญไพ›ใ‹ใ‚‰ๅคงไบบใพใงๆผ”ๅฅใ™ใ‚‹ใฎใงใ€ๆœ€ใ‚‚่บซ่ฟ‘ใชใซใปใ‚“ใฎ็ฌ›ใงใ™ใญใ€‚ใŠ็ฅญใ‚Šใง็ฌ›ใ‚’ๆ‹…ๅฝ“ใ—ใŸใฎใŒๅ‡บไผšใ„ใงใ™ใ€‚

ใ‚ฟใƒŒใ‚ญใ‚„ใ‚ญใƒ„ใƒใฎ่ฆ–็‚นใงใ‚ใ‚ŠใชใŒใ‚‰ใ€็”ฐ่ˆŽใฎไบบ้–“ใฎ็”ŸๆดปใŒ่ฆ‹ใˆใ‚‹ไฝœๅ“ใจๆ€ใ„ใพใ—ใŸใ€‚ใ“ใ‚Œใฏใ”ๆœฌไบบใฎ็ตŒ้จ“ใ‹ใ‚‰ใใ‚‹ใ‚‚ใฎใงใ™ใ‹ใ€‚ใ‚‚ใ—ใ‚ˆใ‚ใ—ใ‘ใ‚ŒใฐใŠไบŒไบบใฎๆ•…้ƒทใซใคใ„ใฆๆ•™ใˆใฆใใ ใ•ใ„ใ€‚

็พŽๆ™บ๏ผšๆ–ฐๆฝŸใฎๅŒ—้ญšๆฒผๅœฐๅŸŸใงๅนผๅฐ‘ๆœŸใ‚’้Žใ”ใ—ใพใ—ใŸใ€‚ไบบใ‚‚่‡ช็„ถใ‚‚้›ชใ‚‚ไฝ•ใ‚‚ใ‹ใ‚‚ไธ€็ท’ใใŸใซๅญ˜ๅœจใ—ใ€ไบบใ€…ใฏ่‡ช็„ถใ‚„ๆฐ—่ฑกใฎๅฝฑ้Ÿฟใ‚’็›ดใซๅ—ใ‘ใพใ™ใ€‚

ใซใ‚ƒใฃใกใ‚…๏ผšๅƒ•ใฏ็พค้ฆฌ็œŒใฎๅ‰ๆฉ‹ใจใ„ใ†้ƒฝๅธ‚้ƒจใง่‚ฒใกใพใ—ใŸใ€‚ใ ใ‚‹ใพๅธ‚ใชใฉใ€ใŠ็ฅญใ‚ŠใฏใŸใใ•ใ‚“ใ‚ใฃใŸใฎใงใ€ใ‚ˆใ่กŒใฃใฆใ„ใพใ—ใŸใญใ€‚

็‹ธๅคงๅญฆใฎ่ฉฆ้จ“ใจใ„ใ†ๅฝขใŒใ€ใจใฆใ‚‚ใ‹ใ‚ใ„ใ้‡Œๅฑฑใฎๆ–‡ๅŒ–ใ‚’็Ÿฅใ‚‹ใใฃใ‹ใ‘ใซใ‚‚ใชใ‚Šใ€่ˆˆๅ‘ณๆทฑใ„ใจๆ„Ÿใ˜ใพใ—ใŸใ€‚ใ“ใฎใ‚ˆใ†ใชใ‚ฒใƒผใƒ ใ‚ทใ‚นใƒ†ใƒ ใซ่‡ณใฃใŸ็ตŒ็ทฏใซใคใ„ใฆๆ•™ใˆใฆใใ ใ•ใ„ใ€‚

ๆœ€ๅˆใฏใ‚ฟใƒŒใ‚ญใใ‚“ใ‚’ใฏใ˜ใ‚ใ€็”Ÿ็‰ฉใŸใกใฎๆšฎใ‚‰ใ—ใ‚’่ฟฝใ†็‰ฉ่ชžใฎใฟใงใ€็‹ธๅคงๅญฆใฏ็„กใ„ไบˆๅฎšใงใ—ใŸใ€‚ใ—ใ‹ใ—ใ‚ฟใƒŒใ‚ญใใ‚“ใ‚’ๅคงๅญฆ็”Ÿใซใ—ใ€ใ‚ฟใƒŒใ‚ญใซไบบ็œŸไผผใ‚’ใ•ใ›ใ‚‹ใ“ใจใงใ€ไบบใฎ็คพไผšใ‚„ๆšฎใ‚‰ใ—ใฎๆˆใ‚Š็ซ‹ใกใ‚’ๅฎข่ฆณ่ฆ–ใ—ใฆใ‚‚ใ‚‰ใˆใ‚‹ใ‚“ใ˜ใ‚ƒใชใ„ใ‹ใจๆ€ใ„ๅคงๅญฆใ‚’ไป˜ใ‘ๅŠ ใˆใพใ—ใŸใ€‚

ๆ–‡็ซ ไธญใฎๆ–‡ๅญ—ใ‚’้ธๆŠžใ™ใ‚‹ใจ็”จ่ชž่งฃ่ชฌใชใฉใŒๆ›ธใ‹ใ‚ŒใŸ้‡Œๅฑฑๅ›ณ้‘‘ใŒ่ชญใ‚ใ‚‹ใจใ„ใ†ใ‚ทใ‚นใƒ†ใƒ ใฏๆœ€ๅˆใซไฝœๆˆใ—ใฆใ„ใพใ—ใŸใ€‚ใ“ใฎๅ›ณ้‘‘ใ‚’่ชญใ‚€ใ“ใจใซๅฟ…่ฆๆ€งใ‚’ๆŒใŸใ›ใŸใ„ใจๆ€ใ„ใ€้‡Œๅฑฑใƒ†ใ‚นใƒˆใจใ„ใ†ๅฝขใงใ‚ฏใ‚คใ‚บใ‚ฒใƒผใƒ ใ‚’่ฟฝๅŠ ใ—ใพใ—ใŸใ€‚้‡Œๅฑฑใƒ†ใ‚นใƒˆใฏ็Ÿฅ่ญ˜ใŒใ‚ใ‚‹ไบบใŒ้ซ˜ๅพ—็‚นใจใฏ้™ใ‚Šใพใ›ใ‚“ใ€‚ใŸใพใŸใพใŠใ˜ใ„ใกใ‚ƒใ‚“ใŒใ“ใ†ใ‚„ใฃใฆใ‚‹ใฎใ‚’่ฆ‹ใฆใ„ใŸใ€ใจใ‹ใใ†ใ‚†ใ†ไบบใŒ้ซ˜ๅพ—็‚นใ‚’ๅ–ใ‚Œใ‚‹ใจใ“ใ‚ใŒ้ข็™ฝใ„ใ‹ใชใจใ€‚

ใ€Œๅค่‰ใ“ใฟใกใ€ใ‚’ไฝœๆˆใ™ใ‚‹ใซใ‚ใŸใ‚Šๆœ€ใ‚‚ๆŒ‘ๆˆฆใ—ใŸใ“ใจใชใฉใฏใ‚ใ‚Šใพใ™ใ‹ใ€‚

ไฝœใฃใฆใ„ใใ†ใกใซ้™ๆญข็”ปใจ้ŸณใŒ็ต„ใฟๅˆใ‚ใ•ใ‚‹ๆฐ—ๆŒใกใ‚ˆใ•ใซๆฐ—ไป˜ใใพใ—ใŸใ€‚ใใ“ใงใชใ‚‹ในใใƒ•ใƒชใƒผ็ด ๆใ‚’ไฝฟใ‚ใšใซ้‡Žๅค–ใซ้Œฒ้Ÿณใ—ใซ่กŒใใพใ—ใŸใ€‚็ฅญใ‚Šใ‚„่Šฑ็ซใฎ้Ÿณใ‚‚ๅฎŸ้š›ใซ็พๅœฐใง้ŒฒใฃใŸใฎใง่‡จๅ ดๆ„ŸใŒๅ‡บใ›ใŸใจๆ€ใ„ใพใ™ใ€‚

ใ€Œๅค่‰ใ“ใฟใกใ€ใฏใ€ใŸใใ•ใ‚“ใฎๆƒ…ๅ ฑใจใใฎ่ชฌๆ˜Žๆ–‡ใ‚‚้ญ…ๅŠ›็š„ใงใ—ใŸใ€‚ใ“ใฎใ‚ฒใƒผใƒ ใ‚’ไฝœใ‚‹ใซใŠใ„ใฆไฝ•ใ‹่ชฟในใŸใ‚Šๅญฆใ‚“ใ ใ‚Šใ—ใŸใ“ใจใฏใ‚ใ‚Šใพใ™ใ‹ใ€‚ใฉใฎใ‚ˆใ†ใซ่ชฟๆŸปใ—ใพใ—ใŸใ‹ใ€‚

้‡Œๅฑฑๅ›ณ้‘‘ใซใคใ„ใฆใฏใ€ๅœฐๆ–นใฎๆญณๆ™‚่จ˜ใชใฉ่ชฟในใชใŒใ‚‰ไฝœใ‚Šใพใ—ใŸใ€‚ใพใŸ2ไบบใจใ‚‚ๅญฆ็”Ÿๆ™‚ไปฃใซ็”Ÿ็‰ฉๅญฆ็ณปใฎใƒ•ใ‚ฃใƒผใƒซใƒ‰ใƒฏใƒผใ‚ฏใ‚’ใ—ใฆใ„ใŸใฎใง้‡Žๅค–ใงใฎ็ตŒ้จ“ใŒๅ…ƒใจใชใฃใฆใ„ใพใ™ใ€‚ๅ‚่€ƒๆ›ธ็ฑใ‚’1ใคๆŒ™ใ’ใพใ™ใจใ€ใ‚ฟใƒŒใ‚ญใฎ็”Ÿ็‰ฉ้ขใ€ๆ–‡ๅŒ–้ขใฎไธกๆ–นใซใคใ„ใฆๆ›ธใ‹ใ‚ŒใŸใ€Œใ‚ฟใƒŒใ‚ญๅญฆๅ…ฅ้–€ใ€๏ผˆ้ซ˜ๆงป ๆˆ็ด€่‘—๏ผ‰ใฏใจใฆใ‚‚ๅ‚่€ƒใซใชใ‚Šใพใ—ใŸใ€‚

ใ€Œๅค่‰ใ“ใฟใกใ€ใฏใ€ๅขจ็ตตใง็ตฑไธ€ใ•ใ‚Œใ€ใใ‚ŒใŒไฝ•ใ‹ๆธฉใ‹ใฟใฎใ‚ˆใ†ใชใ‚‚ใฎใ‚’ๆ„Ÿใ˜ใพใ—ใŸใ€‚ใฉใ†ใ„ใ†้ขจใซๆใ„ใฆใ„ใพใ™ใ‹ใ€‚

็กฏใงๅขจใ‚’ใ™ใ‚Šใ€็ญ†ไบŒๆœฌ๏ผˆ็ดฐ็ญ†ใ€ๅคง็ญ†๏ผ‰ใงๆใ„ใฆใ„ใพใ™ใ€‚ๆฐดๅขจ็”ปใฎ็ญ†ใฏๅคชใๆŸ”ใ‚‰ใ‹ใใ€ๅŠ›ใฎๅ…ฅใ‚Œๅ…ทๅˆใง่กจๆƒ…่ฑŠใ‹ใช่กจใ—ๆ–นใŒใงใใพใ™ใ€‚

ใ€Œๅค่‰ใ“ใฟใกใ€ใซใŠใ„ใฆใ€ใƒ—ใƒฌใ‚คใƒคใƒผใซไผใˆใŸใ„ใ“ใ ใ‚ใฃใŸใƒใ‚คใƒณใƒˆใชใฉใ‚ใ‚Šใพใ™ใ‹ใ€‚

ๆใ‹ใ‚Œใฆใ„ใชใ„ใจใ“ใ‚ใ‚‚ๆƒณๅƒใงใใ‚‹ใ‚ˆใ†ใชไฝ™็™ฝใฎใ‚ใ‚‹ๆ‰‹ๆใ็ตตใซใ—ใพใ—ใŸใ€‚ใ‚ซใ‚จใƒซใใ‚“ใชใฉใฎ็”Ÿใ็‰ฉใฎใ‚ญใƒฃใƒฉใ‚ฏใ‚ฟใƒผใŒ่ƒŒๆ™ฏใซ็ด›ใ‚Œใฆ่ฆ–่ชใ—ใฅใ‚‰ใ„็ตตใ‚‚ๅคšใ€…ใ‚ใ‚‹ใจๆ€ใ„ใพใ™ใ€‚ใ—ใ‹ใ—้‡Ž็”Ÿ็”Ÿ็‰ฉใฏไบบใจใฏ้•ใ„่ฆ‹ใˆใฅใ‚‰ใ„ใ‚‚ใฎใงใ™ใ€‚ๆž—ใฎไธญใ‹ใ‚‰ไฝ“ใฎไธ€้ƒจใ ใ‘่ฆ‹ใˆใฆใ„ใŸใ‚Šใ€้€ƒใ’ใฆใ—ใพใฃใŸใ‚Šใ€‚ใใ†ใ‚†ใ†ใ‚‚ใฎใ‚’ใ‚ใˆใฆใใฎใพใพ่ฆ‹ใˆใฅใ‚‰ใๆใใพใ—ใŸใ€‚

(2021) ใ‚ญใƒ„ใƒใจใ‚ฟใƒŒใ‚ญใ€€~ๆŽขใ—ใ‚‚ใฎ่ฆ‹ใคใ‘ใฆใ€ใพใŸๆŽขใ™ใฎๅทป~

ใ€Œๅค่‰ใ“ใฟใกใ€ไปฅๅค–ใซใ‚‚ใ‚ฟใƒŒใ‚ญๅ›ใ‚„ใ‚ญใƒ„ใƒๅ›ใŒ็™ปๅ ดใ™ใ‚‹ใ‚ฒใƒผใƒ ใ‚’ๅ…ฌ้–‹ใ•ใ‚Œใฆใ„ใพใ™ใŒใ€ใพใŸใ„ใคใ‹ๅˆฅใฎใ‚ฒใƒผใƒ ใธใฎ็™ปๅ ดใ‚’ๆœŸๅพ…ใ—ใฆใ‚‚ใ„ใ„ใงใ™ใ‹ใ€‚

ใฏใ„๏ผๆฌกๅ›žไฝœใซใ‚‚ใ‚ฟใƒŒใ‚ญใใ‚“ใจใ‚ญใƒ„ใƒใใ‚“ใฏ็™ปๅ ดใ—ใพใ™ใ€‚ไป–ใฎ็”Ÿใ็‰ฉใซใ‚‚ๆณจ็›ฎใ—ใฆใปใ—ใ„ใฎใงใ€ใ„ใ‚ใ„ใ‚ใช็”Ÿใ็‰ฉใ‚’็™ปๅ ดใ•ใ›ใ‚‹ไบˆๅฎšใงใ™ใ€‚

ใŠใ™ใ™ใ‚ใฎใ‚คใƒณใƒ‡ใ‚ฃใƒผใ‚ฒใƒผใƒ ใฏใ‚ใ‚Šใพใ™ใ‹ใ€‚ใŠใ™ใ™ใ‚ใฎใƒใ‚คใƒณใƒˆใ‚‚ๆ•™ใˆใฆใใ ใ•ใ„ใ€‚

ใ€ŒOUใ€ใ‚’ใŠใ™ใ™ใ‚ใ—ใŸใ„ใงใ™ใ€‚ๅƒ•ใฏใƒ—ใƒฌใ‚คใ‚’็ต‚ใˆใŸๅพŒใซ็พๅฎŸใฎ่ฆ‹ใˆๆ–นใŒๅค‰ใ‚ใ‚‹ใ‚ˆใ†ใชไฝœๅ“ใŒๅฅฝใใชใฎใงใ™ใŒใ€ใ“ใ‚Œใฏใใ†ใ„ใฃใŸไฝœๅ“ใ ใจๆ€ใ„ใพใ™ใ€‚็ตตใ‚„่ชžใ‚Šๆ–นใŒใ‚„ใ•ใ—ใ„ใฎใงใ€ใ“ใฉใ‚‚ใ‹ใ‚‰ใŠใจใชใพใงใ™ในใฆใฎไบบใซใ™ใ™ใ‚ใ‚‰ใ‚Œใ‚‹ไฝœๅ“ใ ใจๆ€ใ„ใพใ™ใ€‚

(2021) ใ‚ฟใƒŒใ‚ญใใ‚“ใฎๆ˜ฅใ•ใ‚“ใฝ

ใ‚‚ใ—ใ‚ˆใ‚ใ—ใ‘ใ‚Œใฐใ€ใ“ใ‚Œไปฅๅค–ใซไฝœๆˆใ—ใŸใ‚ฒใƒผใƒ ใซใคใ„ใฆใ”็ดนไป‹ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

Unity Roomใจใ„ใ†ใ‚ตใ‚คใƒˆใงใ€ๅฐใ•ใชไฝœๅ“ใ‚’ๅ…ฌ้–‹ใ—ใฆใ„ใพใ™ใ€‚ใ“ใ‚Œใ‚‰ใฏUnity1Weekใจใ„ใ†ใ‚ฒใƒผใƒ ใ‚ธใƒฃใƒ ใงใ€ใปใผ1้€ฑ้–“ใงไฝœใฃใŸไฝœๅ“ใงใ™ใ€‚ไฝœใ‚ŠใŒ็ฒ—ใ„ใจใ“ใ‚ใฏใ‚ใ‚Šใพใ™ใŒใ€ไปŠไฝœใจๅŒใ˜ไธ–็•Œ่ฆณใง้‡Œๅฑฑใ‚’ๆใ„ใŸไฝœๅ“ใŒใ„ใใคใ‹ใ‚ใ‚Šใพใ™ใ€‚ใƒ–ใƒฉใ‚ฆใ‚ถไธŠใง็„กๆ–™ใงใƒ—ใƒฌใ‚คใงใใพใ™ใฎใงใ€ใ‚ˆใ‹ใฃใŸใ‚‰้Šใ‚“ใงใฟใฆใใ ใ•ใ„ใ€‚

ไปŠใฏใฉใฎใ‚ˆใ†ใชใƒ—ใƒญใ‚ธใ‚งใ‚ฏใƒˆใ‚’้€ฒใ‚ใฆใ„ใพใ™ใ‹ใ€‚ไปŠไฝœใฃใฆใ„ใ‚‹ใ‚ฒใƒผใƒ ใ‚„็ตต็”ปใ€ๆดปๅ‹•ใ‚’ใ‚‚ใ—ใ‚ˆใ‚ใ—ใ‘ใ‚Œใฐใ”็ดนไป‹ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

ใ‚ฒใƒผใƒ ใซ้™ใ‚‰ใšใ€ใ‚คใƒฉใ‚นใƒˆใ‚„ๆญณๆ™‚่จ˜ใƒŸใƒ‹ใƒ–ใƒƒใ‚ฏใชใฉใ‚‚ไฝœใ‚ŠใŸใ„ใงใ™ใ€‚ไปŠๅ›žใฏๅคใฎใŠ่ฉฑใ ใฃใŸใฎใงใ€ใใฎๆ™‚ใใฎๆ™‚ใฎๅ››ๅญฃใซใกใชใ‚“ใ ใ‚ฒใƒผใƒ ใ‚‚ๅˆถไฝœใ™ใ‚‹ไบˆๅฎšใงใ™๏ผ

(2021) ใ‚ญใƒ„ใƒใจใ‚ฟใƒŒใ‚ญ ใŠ็ฅž้…’ใ‚’้ ‚ๆˆด

ใƒ—ใƒฌใ‚คใƒคใƒผใฎ็š†ใ•ใ‚“ใธไฝ•ใ‹ใƒกใƒƒใ‚ปใƒผใ‚ธใŒใ‚ใ‚Œใฐไธ€่จ€ใŠ้ก˜ใ„ใ—ใพใ™ใ€‚

้‡Œๅฑฑใจๅ‘ผใฐใ‚Œใฆใ„ใ‚‹ๅœฐๅŸŸใฎ่กŒไบ‹ใ‚„ใ€็”Ÿๆดปใ€็”Ÿใ็‰ฉใจใฎ้–ขไฟ‚ใ‚’่ฆ‹ใฆใ„ใใฎใฏ้ข็™ฝใ„ใงใ™ใ€‚ไปŠไฝœใ‚’ไฝœใ‚‹้Ž็จ‹ใงใ€ๅƒ•ใ‚‰ใ‚‚ๆฅฝใ—ใฟใชใŒใ‚‰่ชฟในใพใ—ใŸใ€‚

ใ“ใ‚Œใฏๆ˜”่ฉฑใงใฏใชใใ€ไปŠใ‚‚ๅฎŸ้š›ใซๅœฐๆ–นใง่กŒใ‚ใ‚Œใฆใ„ใ‚‹ใ“ใจใชใฎใงใ™ใ€‚ใพใ ใพใ ็Ÿฅใ‚‰ใชใ„ใ“ใจใŒใ„ใฃใฑใ„ใงใ™ใ€‚

ไปŠไฝœใ‚’ใƒ—ใƒฌใ‚คใ—ใŸใ‚ใจใ€้‡Œๅฑฑใซ่ˆˆๅ‘ณใ‚’ๆŒใฃใฆ่ชฟในใŸใ‚Šใ€ๅ‡บใ‹ใ‘ใฆใฟใŸใ‚Šใ™ใ‚‹ใใฃใ‹ใ‘ใซใชใ‚Œใฐใ†ใ‚Œใ—ใ„ใงใ™ใญใ€‚

ใ“ใฎๅบฆใฏใ‚คใƒณใ‚ฟใƒ“ใƒฅใƒผใซใ”ๅ”ๅŠ›ใ„ใŸใ ใ่ช ใซใ‚ใ‚ŠใŒใจใ†ใ”ใ–ใ„ใพใ™ใ€‚

Visit satoyama note's homepage and Unity Room page for more of their games, and find more of michi's illustrations and artwork on their website.

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